Have the devs ever used DF and done the Livia fight in CM? If they had they would know better than to put in something like SoF, lol.
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Have the devs ever used DF and done the Livia fight in CM? If they had they would know better than to put in something like SoF, lol.
Will the Gold seller have to clear it to get to Ishgard? Cause I would love for them to be locked out of the expansion.
[QUOTE=Bombast;2900079]Its actually a very fun fight, as long as everyones doing their part.
Which isn't even that hard. While it seems many parties need someone to shout out what to do, many people miss the fact that the NPCs are actually giving you instructions in real time. All you need to do is sort out whos on cannons and the dragon killers at the start (A 45 second job), and your good.
This is the best advice, someone shout out assign jobs, make sure everyone knows what's going on and listen to the npc's
It might get nerfed, but there is no reason to do it. I've had some good times and bad in this roulette but it always comes down to the players. I like it because it addresses the issue of players who need to be at a certain point skill and communication wise. You don't need to know full rotation but you need to understand and ask what to do if needed. You can't over power this, you can't sit back and do nothing..well I'm sure there are some who can but taking a normal 8 man group all help is required.
On the plus side you don't have to remember some large coordinated dance that has sub steps Phases.
I get players who just stand there, say nothing and they end up being new or not know what to do. But also I like that you can't expect everyone to know what to do, someone has to give a quick run down because I've had wipes where the tank is the elite one and pulls then yells when things go south. The ones that work usually someone says who to be where and to do what, people follow the directions and we win with smiles.
But that's just me, because I think a problem in this game is the players who are too afraid to say something, or don't care and say nothing to the ones who believe everyone else is playing 40 hours a week like them and demand perfection. So far with this trial there's a middle ground both kinds of players need to meet at in order to win.
I really do like this fight since it requires us to use tools that aren't just our dps skills to kill a mob that normally we would die to.
I agree. It also requires people to step out of their comfort zone to handle different mechanics if needed. "I've only healed this" might not work for some groups and people may be asked to handle cannons or the dragon killer. It can take a wipe before people get it figured out but it is fun and worthwhile to master.
This doesnt help that it still takes a fair amount of time for a party to kill even if everyone is on the ball and knows what to do. The rewards for helping are also paltry - a handful of tomestones and maybe feeble light for what might be a 15-30 min instance? No thanks.
What makes it worse is that there is no manual reset to just start over if you screwed up. Have to wait until he goes to very end...which is very annoying.
I dont mind doing this instance even on roullette but if half the party drop before it begins there is little to no point. People would rather eat the 30 min penalty for dropping than do Steps of Faith.
So I tanked this last night to help a BLM friend who couldn't get queue pops. After a three-minute strat talk, I had assigned everyone their roles and explained the basics, not to wait for healer raise, and so on. First try we got to 5%, second try we downed it after barrels despite missing a dragonkiller. I know everyone's not so lucky with the people you get in DF, but still - a little bit of effort goes a long way.
Personally I don't mind the fight as a one-off kind of thing, but I've stopped doing Trial Roulette entirely because it's part of it.
I think the main issue is that, after a few weeks, most players who've already completed this that get it in Roulette have the patience of a terrorist with a butt load of explosives on an American airplane. There are going to be players who've never did it before, and there will be mistakes, and yet on the first wipe, they will be the first to bail out. I didn't know there were no penalties for leaving (which is a shame, there ought to be)
I think this trial IS FUN, but when people don't give two shits about those players who primarily rely on DF, then it stops being fun.
Oh gee something that requires actual communication is on the roulette :(
There are no penalties if the party is incomplete. So this means the only one that eats the 30 min penalty is the one that leaves first.
Cleared this fight in one shot through Duty finder with 5 new players. We failed 2/3 dragonkillers and still easily got the win. As many others have said it's a fight where EVERY player has to do their part and you can no longer be carried through. It certainly wasn't my favorite dungeon, but not too hard overall.
Steps of Faith is horribly designed and I hate it. The camera angles alone make me want to drop kick my PS4 out of a window. Up until I played it I had almost zero complaints about this game. Suffice it to say every time this pops I gladly eat the penalty to quit.
You mean it's NOT to get Ifrit or Garuda for quick rewards!? D: The horror!
Seriously, the only Steps of Faith I've abandoned is when an accidental in-progress roulette queue put me into one with three people total. Like some others, I've had multiple wins with five to seven new people as long as the necessary mechanics are handled right.
I've actually had a really difficult time trying to clear it. I've done it about 20 times. Just had a perfect run, hit with all three dragonkillers, duty finder team had good communication, and we still lost! Think Vishap had like 10-20% HP left. Also used the limit break. Really not sure what we did wrong. It's frustrating because it is the last thing holding me from the expansion and I can't seem to get past it. I hope they tone it down or something.
Yeah I am still the one of the few that like this trial.
Firstly because we finally fight a huge looking boss even if it is just scripted. Secondly because I can finally experience a story fight engaging enough so I do not have to try to solve rubics cube with my left hand while doing the trial to feel a bit of a challenge. And thirdly because it finally isn't a story fight that doesn't involve nothing more than click 1 2 3 and repeat while watching your most favorite anime (that seems to be what most of people requesting Steps of Faith nerf were doing untill now). I actually like that I cannot just lock on the boss without caring about anything else, even when the mobs are held under the boss by tanks. There is still need to use the cannons, to use the dragonkiller and to use the snare. It finally brings atleast a small bit of multitasking and I honestly hope that this fight was supposed to serve as a preparation for similar fights in Heavensward stories.
The only thing SoF needs is the same thing every other boss fight in this game has, but SoF does not. What might that be, you ask?
Group dies = reset.
SoF makes us waste precious time despite it being obvious the group will not be able to stop Vishap. We need a chance for reset, period.
It's so much better than target and spam keys. Its sad they are going to nerf it, most likely making it a point and shoot.
I hate that everything in this game gets nerfed after 3 months. Such a waste.
I hate to sound like an old man, but back in my day if we wanted to win a game or complete content we would just suck it up and do it without a second thought, not go to forums and complain til the devs nerfed it. By all that's good I would love to sit back and watch these kids play Super Mario 1, or better yet....battletoads.
I rather have them play Super Mario World, a more fun game. Old old old games were hard because people still had that "steal quarters from people in the arcade" mentality and others made games fiendishly hard to prevent people from beating a game in a single rental. The only reason people sucked it up back then was because there was pretty much no other option and kids are pretty resilient in what they want. I grew up on NES games and I can safely say some games aren't as good as I remembered them to be. I loved Super Mario Bros, but I rather play other Mario games that are better designed.
Nerfing SOF is a necessary evil; if people buy the expansion pack and they can't access it due to them not being able to clear SOF or others holding them back for a clear, you're gonna get a loooot of people upset and tell others to not buy the expansion.
I hate getting SoF in Trial Roulette because I can pretty much count on the fact the next 30 min or so of my time is going to be wasted. It's pretty much the following-
- Someone leaves as soon as it starts (and I'd like to do that, but I'm not a selfish @$$hole who screws over people who waited in a long queue by bailing their roulette)
- One or two players says 'I haven't done this before what are we supposed to do.' at which point I know the first run is prob gonna fail
- 5-10 minutes later when someone's finally done explaining it and people have decided on who's doing cannons the first run starts. 10 minutes after that it fails at the far end of the bridge.
- Team makes a second attempt, after replacing whoever left after the first attempt failed. It goes better with snares and dragonkiller, but still fails after a 10 minute walk to the other end of the bridge.
- Vote abandon after half an hour
- I go repair all my gear that took a big durability hit for no good reason
I have to admit I vote abandoned the last run because the new players didn't want to do cannons, and after the first run failed, it was me and the dragoon who had been #2 and #1 on enmity list respectively on Vishap who ended up having to do cannons on the second attempt, while those who did less DPS than us on the first run, failed the DPS check on Vishap. People who think it makes sense to put whoever's doing the most damage onto cannons needs to use PF for that.
I don't normally post on forums, but seeing people complain about Steps of Faith being too hard made me laugh a bit hard, in the wrong way.
Now I get that people don't want to play an MMO like its an MMO, that's cool, I understand. But the fact the devs gave us this means they care about us enjoying our time in the game to its fullest, and trust us enough to prove we know what we are doing.
That being said, I've seen quite a few Dreadwyrm (lol) geared people go into Steps thinking that since they cleared Final Coil (Somehow, lets be serious here, I've seen very few people not zerg rush the mechanics expecting it to work.) they can do anything. And then they rage quit Steps of Faith saying its dumb and pointless. These are usually the same people who also say World of Darkness is too casual for them and they completely ignore it because their opinion is biased toward content they may have skimmed by on luck alone.
I done a SOF run today as my trial roulette and we cut it close to 10 minutes left, but we still won because no one in the party raged at mistakes or wipes and we kept going until we cleared it. However, I do understand the frustrations that go on since the trial leaves little room for error and if the current won can't be salvaged, nothing can be done to make the dragon walk faster, which wastes time in a trial that already takes up quite a bit of time to begin with.
They really nerfed this one HARD
Two barrier down and it's already at 30%.
BOOM goes the second dragonslayer, leaving like what? 10%?
My God, that's the fastest PUG clear in SOF I've ever had.
Well Dreadwyrm alone doesn't really show skill. People can pay to be carried and given all loot that drops in Final Coil. People also often get in statics with friends who are willing to carry them basically and they are doing well because they have a good group then they get in DF and expect the world to revolve around them. Had a few cases where I've been in an argument in DF over tactics and then they start inspecting me like "Oh i see no Dreadwyrm on you. I have this Dreadwyrm bracelet/ring which means my opinion is more important" (Translated nicely the real version is more abusive) this is followed by DF people all nodding in agreement.
"this fight will require some co-ordin..."
"no, all I want to do is hit this attack button. nerf pls"