Not after the first time.
Enemy placement is 100% meta and it hurts to see them clumped together in a large open space before you pull'em. I feel they're all there just to extent the clear time not at all to make the "dungeon" challenging.
The areas themselves are hit and miss. I prefer my world spaces to have a purpose prior to why I'm there for it to be believable. Not hallways and large arena rooms where the SOLE purpose of them existing is for a boss fight. I TOTALLY believe this big monster spent it's whole life prior to this fight waiting in that big open room for years on end. I want to BELIEVE the world my character is currently in and be IMMERSED into the game.
Is there any lore to why Haukke Manor looked like Allagans lived in it? Why are the rooms and doors so tall when the props inside them are for normal sized people?
