That's all fine and good, but here is the problem, if you are so jaded after doing certain content so many times, then that content isno longer of interest to you, so why is it a positive thing for that very content to be destroyed for all other players? Leaving it unbalanced in order to please one group who not only over gear the living crap out of the content, but could probably not care less about running it since they've run it so many times, makes that same content just as pointless for other players. That is a lose lose proposition if ever there was one.
In your example of 7 veteran player carrying a new player through titan, no one is enjoying that run. It's a chore for the veterans, and a boring, mindless blur for the new player who hasn't got a clue how to actually run it. On the other hand if there was an ilvl sync, then the folks running it would actually have to pay attention to mechanics, the new player would have to participate and learn something. By all means SE should provide ways to grind out the needed light/demimateria/whatever, but doing it by obliterating the point of early content seems wasteful.
By the logic you're applying, new players might as well start at lvl 50 in their chosen profession and proceed from their with full myth and a Novus weapon since all the prior content is about as useful as a chocolate tea-pot.
