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Originally Posted by
AJ_Anyia
So what you're saying, is that there is more variety and useability in being limited to one job and half of another job versus having access to multiple job's abilities all at once? I don't see much of an illusion there. The job system mandates that certain people have to come as certain jobs to make things run smooth, where as in the current armory system people can swap out as need dictates. Again I state that being able to put what you want on a class and not be mandated to a certain set of abilities is still better. If you SAM/THF all you have are that SAM's abilities and half the level's of THF. I fail to see the flexibility, the only job from XI that really has player's choice is Blue Mage since you can choose what spells, and in turn traits, you have. Other than that, you're stuck to your main and sub's stuff. Being a BST/WHM for soloing isn't what I'd consider versatile. The only variety you have are your pets
Again, you make it painfully obvious that you have little no no understanding of how the subjob system impacted job roles in FFXI. Your vast over-simplification that the subjob system is merely "half the levels of another class" is a gross misrepresentation of what you gained through your choice of subjob.
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And while those few cherry picked things may look minor, they are in fact what makes things catered to the solo/small groups. You don't need dedicated healers for leves or exp burning, it makes thing run a heck of a lot smoother having them I'll admit, but they aren't mandatory. Now that's not an every instance situation, in some they are absolutely necessary. Not only that, but here we are able to change on the fly where as in XI we had to go all the way back, change, etc. In XI is a healer d/c's and doesn't come back you're screwed. In XIV if a CON d/c's, and granted if someone else has it leveled, progress continues. Or if there's a total wipe save one DD, chances are there's a higher probability that DD from XIV has CON leveled to a point that he/she has raise versus XI where its subbed whm/rdm soley for raise. I haven't seen too many RNG/WHM or RNG/RDM out there and the ones I did see were subbed RDM for wildfire/trueflight only and that was all they were there for. But I know plenty of ARC, GLA and PUG that have enough levels in CON for a clutch raise should the situation warrant it. Again I'll say that I'll take being able to pick and choose what I want versus being told, "This is what you have, deal with it."
Uhm, the grind from 1-50 is quite casual at the moment. A dedicated player can do it in a week fairly easily. The cherry picked things look minor because they ARE minor. Changing the class system to a job only system will barely impact the levelling process as long as every class is given some baseline way to heal/drain/mitigate a little while solo. Your entire argument basically centers around equipping Raise/Healing spells on classes that cannot normally equip them. That's not meaningful and it's certainly not a hard choice to make when each spell only costs 2-3 action points out of what, 50-70 you have? Again, you only have the illusion of choice here. In FFXI, there were some real decisions to be made when a RDM subbed BLM over WHM. Here, it's pretty damned straightforward which abilities you want to be using at any given moment.
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Granted subjobs gives versatility to the main jobs, but that comes at a price. I can change things on the fly in XIV, but in XI I have to go all the way back to my MH/Nomad Moogle to change subjobs which interrupts the flow of whatever it is that's going on. And now if a job implementation is put into the game, the elitism will come back where if people don't have things set to a way that's comfortable they'll get booted out of groups or whatever. And all of these "cherry picked" things are just that only because of the limited classes that are out right now, more will be released and more things will become available to us to choose from. Am I in favor of a job system to augment or specifically style a job for a set amount of time? Sure, why not since it would make things easier to set yourself to a job and have your abilities automatically change to that job's style. Am I in favor or abolishing the class and armory system in favor of job classes? No. NO. Hell. No.
I never said we need to implement a mog house. Job swaps can be handled on the fly by the same way the class system is - changing your weapon. Also, optimization is not the same thing as elitism. If you're running around as an Archer with 30 DD spells from Conjurer, you deserve to get booted from whatever party you're in. There is a such thing as playing your class well and playing it poorly, and if you think this reality is somehow tied to the premise of a job system, you'd be wrong.