Don't care. Balmung is almost obscenely full all the time. That's all I see.
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Short answer? No.
Long answer? Basing enjoyment of a game solely on weither or not its generating huge numbers of subscriptions or if its the top of the food chain is dumb. If its fun to someone does it really matter if it has 7 million subscribers or even 100k subscribers?
The real question Jaykos, is what caused Blizzard to lose a large amount of subscribers during the last 2 expansions?
I'd rather compare both of SE's MMOs against each other during WoW's reign.
XI in 2008 - SE reported 500,000 subscribers.
XIV ARR Patch 2.2 - The only solid # to go by is 500,000 active players per day. As the 2M+ numbers are registered accounts.
500,000 active players per day is a bare minimum. 1M to 2M+ subs is a pretty reasonable estimate. However, with no newer reports and China now having access to the game, who knows. All we know is China had over 1M preorders.
TLDR: XIV is doing just fine and is currently exceeding the High Point of XI's subscribers from 2008. If SE continues the pace of its patch content releases keeping players engaged and having fun. They will continue getting more subs as it has been expanding in the Global Market.
Who cares about WoW.
I guess I'll join the "Who Cares" bandwagons. One of my favorite MMO's of all time is a small 2D affair with maybe 15,000 people online across all servers at any given time.
I like FFXIV. It's not a grind fest (not compared to others), it's total fun. And the community is pretty good. How successful WoW, et al is, has no bearing on whether I enjoy it.
You haven't even mentioned that the first actual EP for XIV hasn't even hit the game yet. Introducing DRK and GNR (GUN?) alone will bring a ton of folks to the game just like what happened in 2.4 with Ninjas. Also that the devs didn't need to put out an EP for a way to increase the playerbase.
And yeah, the pacing of patches in XIV is absolutely stellar. Content patches every quarter with X.X5 patches in between that are usually filled with a fair bit content that missed release in the main patch, and even other similar patches that introduce content quickly. The content comes out very fast and is usually quality content that appeals to everyone. Story for the loreaphiles, hardcore and casual raids in alternating patches, dungeons every single patch, new stuff for crafters/gatherers every patch, new stuff for PVP every so often (I think that will be more frequent due to the improvements to PVP gear and the change to the Morale stat).
But ultimately, I think this game is doing well. I mean, the 90ks and RMTs are still a problem, but hey. Nothing's perfect.
Some days I wonder when this simple notion became such taboo in the MMO world, lol
Subbed to FFXIV for the worlds story, quests and music.
Subbed to Wildstar for the gameplay, community, dungeons, raids and housing.
Subbed to Guild Wars 2 for the Living Story patches.
No it does not make me want to know, according to SE we have around 2.5million subscribers on this one but all that matters is there is enough people to play with and currently there is. Also are you the OP disappointed that World of Warcraft has failed to make a dent in the World of Tanks 90+ million players? Reality is people are quite capable of playing multiple games and they can quite easily co-exist without requiring one of them to die. As for WoW boost to returning players, of course it has a boost, it just released a big expansion. It may well go back to around it's previous player number when people get bored of that expansion and go play other things till the next one comes out.
Honestly? Who cares? WoW is a good game for those who play it and people can, and do, like both WoW and FFXIV. Personally, I don't have a problem with WoW as a game. I won't go back to it though due to their CRZ nonsense. It made it so $25 I spent to server transfer away from an IRL dangerous person was wasted money as they could still run into me in game post-CRZ.
So MMOs aren't like what they used to be in any shape or form.
There is no 5+ hour grins to gain 1 level.
There is for the most part enough content to keep people busy for about 1-2 weeks the rest is gearing up, Which you can skip for 2-3 major patches and play for 3 months and be right back at it.
Because of these 2 factors.. Please jump mmos all the time and come back, for 2-3 months. then repeat. This is what has happened to wow, Big new patch will keep people busy for 2-3 months then jump ship again.
Ngh! It's too strong! Quick, throw more MMOs at it! We must weaken this evil WoW!
...No. I'm not disappointed. A very popular and successful MMO has just dropped a new expansion pack... of course their subs will shoot up. A lot of old people will go back to check it out. However I'd put money on half of them not sticking around for long. It's kind of unfair to compare a year old (give or take) MMO with an mammoth MMO which has been out for years. FF14 is popular, and is a great game, but it's still very young. It won't even scratch WoW's popularity. Also, I don't think it's Yoshi-P and the rest of the FF14's team's sole mission to stop WoW... or even compete with it. So why don't you put away your little stir-pot? :)
Hmm why do we care about wow subscribers? It doesn't affect me since im not playing wow anyway
Beating Blizzard was never on the development plan.
Actually, they only targeted for around 600k players at launch. The reason why the wave of players at launch crashed the servers and the digital sell stopped for some months.
I don't understand why the aim of all new MMOs must be to steal away WoW subs.
What do you expect? They just released an expansion of course it brings back old players.
Personally I don't care. The damage WoW did to MMOs and the online gaming community in general is already done. It is too late to fix it.
Well it is the original that every other WoW clone and themepark MMO just halfway copy and badly implement their ideas and then just slap their trademarked mascots, so it's bound to attract more players than its poor copies. As for ARR, we can't really know how many subs it currently has but it's certainly not 2.5 million subs because that's just registered accounts. I'd say it's closer to 600k subs at best, but again they've never really stated clearly how many subscribers it actually has.
Could have closed this after the second reply.
WOW has been around forever. Two of my buddies who stopped subbing reactivated their subs for the newest expansion. They'll play for a few months then stop again is pretty much what they communicated to the rest of us. WOW is established, has a great track record and a ton of subs. Ten years in to see that many people actively subbed is amazing and with the cancellation of Titan and reallocation of their dev resources I'm sure they can continue pumping out content for years to come.
FFXIV was never meant to rule the pantheon of mmo's, it failed it's first launch and has enjoyed a pretty much amazing first year. There are plenty more years to come with this game, I hope it sees the same kind of longevity that WOW has. I think WOW also grabbed a TON of subs when there wasn't really anything else out there to pacify the masses (hell i played wow for a few months of the year that FFXIV was down) and if you are actively subbing one game you enjoy why leave that for something else? I like ffxiv, WOW has a new expansion should I leave ffxiv just to check out what WOW has to offer? Nah I enjoy ffxiv. I'm sure that's how 90% of the WOW playerbase feels and more than likely attributes to the fact that they still have a HUGE active playerbase.
I am also on the who cares wagon, like really who cares that a MMO that has been out many many years has more subs then FFXIV.
People like wow they play it, people love this game they play it, is that not what matters most, not silly numbers?
Can't out WoW WoW is the bottom line.
People who love the playstyle WoW has but are Meh when it comes to Final Fantasy play WoW.
People who love the playstyle WoW has but love Final Fantasy over warcraft play XIV.
This game is almost the same playstyle as WoW. The chances of this game beating WoW is non-existant. We should be saying WoW failing to make a major dent in XIV. That is the more impressive part. I expected a bigger loss in playerbase with the WoW expansion.