On one hand, T6/T7/T8 are facerolls now. On the other, Savage T6/T7/T8 still exist. However, the leap from one to the other is now even larger than before.
At least they didn't change T9.
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On one hand, T6/T7/T8 are facerolls now. On the other, Savage T6/T7/T8 still exist. However, the leap from one to the other is now even larger than before.
At least they didn't change T9.
https://38.media.tumblr.com/tumblr_m...fqz6o1_400.gifQuote:
Damage dealt by the attack Sharp Sting used by dark matter hornets has been reduced.
Dark matter hornets will no longer continue to spawn after phase transitions, even when players are afflicted by the Honey-glazed status effect.
But seriously, "mechanic" damage reduction is not destroying the actual mechanic. Just because you don't get one shot anymore doesn't mean you should ignore it entirely. The biggest issue i have with this patch is nothing for the DRG's. Guess its back to my corner till 2.45.
seems to me like they're just making them easier to aid in itemization for the FCOB.
Which is PRECISELY what I said about hunts before 2.4 and was pretty much proven right when 2.4 rolled around and only the S ranks were updated with poetics drops.
Until they add the next 24 man, the only real options for gearing up new or returning players for FCOB, which requires not just an iLevel minimum, but the right combination of items, is SCOB, Soldiery, Crafting, and Poetics.
Poetics is the ideal, but it's slow, with about half to three quarters of an item gained per week, while crafting is ludicrously expensive (an ideally melded HQ piece costing somewhere in the neighborhood of 7 million gil, and that's if you're VERY luck with melds). Soldiery is the fastest way but not all the stats are ideal, which leads SCOB.
In short, in order to facilitate people actually being able to ATTEMPT t9 and FCOB, they made SCOB easier.
Why is anyone surprised? They've done this before, but with BCOB there wasn't as much TO make easier since it was basically a couple DPS checks and an add fest before twintania. Who people still complain about being too hard.
@aerolol War and pld can survive if War pops vengence and pld pops sentienl or combo with rampart and bulwark. i do all the time in my static when we was clearing T6-9 weekly. my static laugh at me when i get hit by blighted
The other changes to the fights are, in my opinion, okay in a sense. I'm glad they didn't touch T9 at all because my group is still working on the divebomb phase and for that sweet kill! The echo is definitely going to be helpful in our efforts to clear it. However, both sides shouldn't be assuming much until we can try out the adjusted fights ourselves. Who knows? Maybe the adjustments weren't too severe because in the developers point of view, "damage has been reduced" could just mean that they only took off a thousand points of damage from the actual skill which can still kill people. So it's a little too early to be celebrating or dreading.
They didn't seem to have touched Melusine's damage and venomous tail and her adds and their damage, as well as Rafflesia's briars, spits, slugs, honeys, vines, and rotten stench. Shriek by the looks of it seems to be hard to recover from because if you petrify the whole team, the boss gets a damage stack (which they don't seem to have adjusted) and you also don't have anyone healing for 10 seconds which could potentially be quite deadly if people weren't paying attention. The changes to T8 are very much welcome and are great for those who aren't able to meet those dps checks.
I welcome these changes, but it will not help a lot of people get through the skill checks in FCoB which is pretty high.
Though, this is the only thing I'm extremely sad about. :(Quote:
The attack power and evasion of Renauld has been reduced.
If you can ignore it, why try to learn the mechanic? Why not keep DPSing during Blighted and get a quick Cure3 if it won't instagib you? I think the t7 nerf is fine as you still get halted by messing up (not exactly as punishing as killing you, but still teaches you You Shouldn't Do That), but man... I didn't think T6 could be more faceroll than before...
Why are they adding even more restrictions to leveling and unlocking the 'fun' ?
Before:
Players must reach level 30 with the job’s associated class.
After:
Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management."
Probably just another unsuccessful attempt to stop RMT botting, besides the quest required is right after Ifrit at level 20 which you'll want to have done anyway long before you're close to unlocking your job since you need to continue doing the main story quests to unlock several dungeons during those levels such as Toto-Rak, Haukke Manor and Brayflox.
^ slow down bots more than likely
Perhaps doing main quest people will be obligated to do low dungeon. Otherwise, they will go leveling with fate up to lv40-50 without never have learnt to play in group. And I will have to keep resuscitating dps in dungeon that tried to do pull. Or doing auto-heal because tank was unable of keep aggro.
I don't get why you'd push thru it; not like the dps checks in a fight tuned for i90 would be so challenging now that you can't just "stop dps for 2 seconds" a couple times in a fight and not worry about it. Is the potential for a fight being 6 seconds faster really that enticing?
Wait how does being a lv35 GLD versus a Lv35 PLD stop RMT botting? I can't make the connection.
Blighted hit's for 16-18k I had Vengeance on and was hit for 8.6k and didn't die..
Back when 1st Coil was nerfed, we had the same discussion. They probably monitor the SCoB activity and it's too low (for their liking) and want people to move on to FCoB. Fair enough. The thing I don't get is, a large group will still have issues even with the nerfs. They'll need T9 and echo can only do so much. Let's be positive and expect them to clear T9. They will be stuck again in FCoB.
I do want people to catch up, it just feels like content gets an irrelevant feel to it rather soon. Nerfs just help them to catch up and be in the same position again just a couple of weeks later. In other words, it is of little help. In fact, I think it's the easy way out.
I don't expect them to change things now, but for 3.0 it would be nice if there was a wider variety to endgame raids (no ST facerolls).
I am certain the Sylph thing for Jobs has /something/ to do with the 30-40 R.M.T. black mages I see appearing at Uldah Aeth and going into Duty over and over.
They want to make it harder to get a job, there must be a reason.
An issue wherein the item icon for Heart Snatchers did not match its actual appearance.
An issue wherein the item icon for Canopus Stilettos did not match their actual appearance.
An issue wherein the following item icons did not match their actual appearance:
Gridanian Stilettos / Lominsan Stilettos / Ul’dahn Stilettos
I hope they just matched the right icons and not swapped which one has what weapon model. since i went to all the effort of getting the Canopus stilettos, found out they were the wrong thing and then went to get heartsnatchers, glamoured them, and traded in the canopus stilettos for seals.
None of the icons are different on lodestone yet, so i'm somewhat worried.
I already cleared T6, but Blighted Bouquet was forever a dumb mechanic. Good riddance.
I see why they eased up the honeys. Oh wellz.
A shame about those mechanics for T6, I really love that fight. Especially when you're doing it, realize you're lagging during Blighted Bouquet, and scream "NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!" right when you die. Doesn't help I find T6 and T7 really easy, despite having no clear for T7 yet (I keep encountering fools in Party Finder for T7 who keep Voicing others and can't seem to kite properly).
You're both right. SE shoots themselves in the foot and causes the problem by making the housing prices astronomical... but even if they halved the prices, there are still a butt-load of players that are lazy and will buy from the gold-farmers. BUT the gold-farmers are there more because of the need for these huge price tags. Get rid of the need/want and there will be less of them.
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Also what was the point of gating the advanced class behind Sylph Management? Any, or did they just decide to do something random?
Pretty sad that the Dragoon buff will come at a time when it's no longer necessary. It's alright though we've seen the short end of the stick since 1.0.
I´m not on favor for this modification, the second coil have the correct difficulty, not see why have to down the level.
I have 3 months playing and have T8 clear, its just know mechanics and play on team.
I know people what no clear T5 and its nerf, so this no make things more easy if you dont know how play.