Archer should have the upper hand, that's all they have. Lancer have several support abilities that makes them shine on their own.
Once my Linkshell was talking about how Ogre and Barthal seemed tame and barely WSed at all while the kill was even faster...then I pointed out that I was spamming Twisting Vice, Moosrise II, and interupting with Leg Sweep and keeping Comrade in Arms II and Life Surge at all time (thus buffing my party's TPs and accuracy, therefore their WS frequency).
Lancer is a support Melee, and an amazing one at that. We don't need to win the best raw DPS contest.
Unfortunately, Gladiator's ability to use a shield makes them better at what tanking means: holding hate and reducing dammage recieved to a maximum. I personally wouldn't mind a tank doing more damage as long as it's damage mitigation isn't affected. If I want the fights to end faster I'll just whip and yell at my DPSes ;-)Quote:
I'm going to have completely disagree on GLA always the being ideal tank. GLA tanking is a safer way to go, for sure. However, you can hold hate just as fine (or better due to DPS) on MRD while making fights go faster. That seems ideal to me.
