Sound like the PF will still be available in that case. So you need to recruit people in your FC, LS, etc. to help.
This change is long overdue. Too many people take for granted the time of other players.
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On the one hand, I think 3 strikes is a bit too steep. On the other hand, I can't remember many times that I've had to withdraw from a popped queue more than twice in a single day. The only times I do withdraw are when I'm crafting and I value the crafting more than the run or I'm in the middle of fate grinding for levels or Atma. And seeing as I'm queuing as DPS 9 times out of 10, it seems the Duty Finder always pops right when it's most inconvenient and I'm in the middle of something else.
now those lazy tanks will cry.
Some queues can get pretty long. You get up for a drink, have to use the restroom, you're in the middle of crafting or you're in battle on the wrong class at the wrong time and all of a sudden you're down a strike.
This kind of thing was bad when it's repetitive, 1 day seems very very strict. 3 withdraws within an hour or so seems like it should be more than sufficient to curb bad behavior.
Besides, depending on how bad the penalty is, it may be better to just join the queue and withdraw or "disconnect" immediately. How is that any better? I'ts not. This solution is incredibly ham fisted and is just asking for trouble.
this too.
EDIT: Honestly, the real problem is people fishing for in progress runs. They really need another option that is *in progress only* and then change *every* in progress display to work like it does for CT, ie: it only displays 0/1 so you don't know what boss it's on. Those who absolutely *must* have in progress queues can fight with each other over them (without knowing if it's last boss or not) while the rest of us can actually queue for a dungeon.
The OTHER thing they should do is not completely drop the group if one person withdraws. If you have 23 people all ready to go for CT/ST and one person drops or doesn't click ok, immediately replace with another member and restart the timer without having to wait for everyone to confirm. Only drop the full group if there are no more of the needed type in the queue or this has happened a couple times in a row. Something to that effect would also improve things greatly.
Giving it a second read, yeah it says 3 strikes - locked out temporarily, strikes will reset every day, it doesn't say locked out the whole day.
I wonder if people in this thread have misread it as any withdrawal, because it's not. It's specifically when the box pops and you can go in or cancel.
This is bad because I alt tab a lot after I queue when I come back I find that I have missed the queue and it happens quite often.
I believe withdrawing when DF pop and Going into a dungeon to see if your in the right party and then pulling out is 2 different things.
If you withdraw 3 times when DF Pop, its a penalty
However if you que in progress, accepted it, see how you didnt get your friends party and pull out, it shouldnt give you a penalty.
There's also another way of looking at it too...now there will be an increase in cases of people just sitting AFK, waiting to be kicked. And as far as I'm concerned, a penalty for being kicked 3 times in a day wasn't mentioned. Also, now you can't enter into a duty to help a friend in need without risking your own tail.
If your friends are in a dungeon, that gives a boss counter on the In Progress window (0/3, 2/3, whatever...), then you may have to withdraw a couple of times to get the right in progress, before you can then join in to see if you get in the right group. So, this does affect people wanting to help out their friends in a way. Because, you know, the way SE decided to build this game from the ground up and not being able to send tells or invite friends into the party while inside a dungeon.
Easy solution to that. Click commence go into instance. If they really have to go, they can take a 30 minute penalty and leave. Done, piece of cake. Otherwise if it is just the bathroom, people can wait 2 minute in the instance it will be better than the endless withdrawal nonsense. This way people are communicating and working it out.
No you won't. Run away from the monster and you will be able to switch class in less than 30 seconds. Abandon your craft. You are taking for granted the time of other players. Beside you got 45 seconds to wrap up whatever you are doing.
I'm pretty sure the 3 times withdraw was targeted for 3 times on the same duty? Not 3 times the whole day. I mean you withdraw from duty a, then queue for duty b, then withdraw. Now you drop that and queue for duty c. That's 3 withdrawals but it's not of the same duty so I don't think that counts. I think this setting is mostly to catch the ppl doing ST, CT, and Frontlines from spamming the withdrawal. But i have also seen an increase in withdrawals on Expert and High level roulettes too lately.
Would be nice if they could try to:
let people in dungeons with an empty party slot invite people on their friendslist, free company or linkshell to come into the instance they're in instead of waiting for the DF system to throw someone in
let people queue just for the instances their friends are in so they don't get thrown into some random party when they don't care about the dungeon
From what I remember they already made it so people who joined a dungeon as a party of 2-3 people only get one combined vote for vote kick so I don't see people abusing those suggestions being abused but maybe I just imagined the vote thing.
No where does it say locked out for a full day... people have just jumped on this, because it says timer will be reset, timer reset not the same as penalized time.
I feel we have waited too long for this change to finally happen.
What we will need to be on the lookout for once this is in effect is folks dropping right after they begin a dungeon/duty.
People are definitely going to take a 30 minute penalty over an all-day one.
They are going to have to up the penalty for leaving a duty withing the first 5 minutes of the run so that it is equally as strict as withdrawing in the queue.
Its more sever punishment than what I thought. But still 3 strikes is fine.
A whole day is WAY TOO EXCESSIVE.
It's not a whole day. "The count" resets daily. Which means you get 3 withdrawals and then a penalty. Though it doesn't say how long. So after the penalty, withdraw once, penalty again. It actually seems very clearly worded to me
People are so good at misinterpreting information, the timer resets, it does not say locked out until reset it just says penalized. Could be half hour after you reach your 3 strikes
thank you se!!!!!!!!
It wouldn't be ideal to lock someone out for the entire day because then they'll just enter the dungeon and leave, giving them a 30 minute penalty instead of an all day penalty; which, in turn, screws the party over even more than just having a withdrawal.
If it truly is for a full day, then I feel kinda bad for DPS queueing. o.O It's rather easy to decide to go to the bathroom or something after waiting so long, only to come back and realize the duty was canceled lol.
This should've happened sooner, but at least it's here.
Hoping for an hour-long penalty, minimum.
Anyone who objects to this penalty is obviously a DF troll or an in-progress fisher.
With dps queue times being too long. Sometimes the commence message pops up while you're away doing something else.
This happens to me whenever I play a dps role and I see it happen a lot to other dps jobs when I play as a tank.
I always feel bad for them because they were waiting too long and probably were afk doing something else at those 45 secs.
So now dps players won't just be anxious to lose the duty. They will be also anxious for getting the penalty.
I just think this rule shouldn't be for dps. Maybe only for tanks and healers.
Eh does this effect pre-made parties/half-formed parties? Because sometimes we withdraw a few times to rearrange Jobs last second...
Seems sort of overkill.
Honestly, I can see this backfiring. Yes there were people that fished for in-progress runs, but I think these people are actually a minority. The majority of the times when someone doesn't click duty it's for a legit reason, like they had to go afk, or the game was minimized and they missed the queue.
It could end up being that duty queues actually end up being longer than usual, because so many people are stuck with a 30 minute penalty for one reason or another that you just end up waiting longer because someone that maybe would have just re-queued right away, now has to wait 30 minutes. If that person was the only other person in queue for that dungeon, which could very well be the case at lower levels, now everyone else has to wait until that person's penalty runs out, or until someone else decides to do the same dungeon as you.
Rofl, do you go hunting for pots of gold at the end of the rainbow also? There should be no legitimate reason why you have to withdraw from a queue prompt more than 3 times in a day. If you plan to go afk, drop queue, if you are alt tabbed, turn on option to hear game sounds without game being the active window. As for crafting, drop craft to join, and if you are doing endgame crafting while queued... why?
Might inconvenience a few people who like to multitask stuff while queued, but if it can prevent the 15-30 min games of queue prompt tag it'll be worth it. Also dont see this increases queue times at all, except maybe the first few days. People will learn rather quickly not to withdraw from queue prompt unless they have to, at which point the same amount of people will be queued for same amount of content, just with no one fishing for in progress to get a quick win.
I like this addition, but the one thing this doesn't stop is people going into the Duty and then quitting to just get a 30 min timer. The statement only says that in terms of hitting or not hitting withdraw. It doesn't say anything about people going into a duty and then leaving straight away to avoid the 1 day timer and just get the 30 min timer.
The lockout is not for a day. The 3 strike count is for a day. The penalty you get is the same as leaving a dungeon.
Don't know why people are assuming the lockout to be a day. It doesn't make sense to punish those that were afk 3 times during a queue more than those who leave a dungeon. If a dungeon leaver gets a 30 minute penalty and there is no mention of any change regarding that, it is much more logical to assume that the penalty of not responding to queue 3 times in a day is the same.
This sounds awesome for me. It also punishes those people that leave the dungeon at the start "because they don't like it".
It pisses me off.