Originally Posted by
Jennestia
What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:
"Why should we bring up other fighting games as an example when talking about features for a new fighting game?"
Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:
Talk to NPC - Get Exp.
Do quest - Level up. (rinse and repeat till cap)
Pick up an item - Get Exp.
Stay logged off the game - Get bonus exp the second you begin killing something.
And so on.