None of the fights cept Titan hm were a roadblock for zenith. What really took so long getting zenith in 2.0 was the myth cap and getting the initial item. The rest could be done within a day.
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Yeah, keep nerfing old content, it's not like we need people to learn how to play eventually.
You sure about that? I did this dungeon while leveling an Arcanist about 2 weeks ago and they were doing 1000 damage with that attack. I'm pretty sure thats how much it was when the game was released. Its just that tanks have enough HP to withstand that now. I could be wrong though. But 1000 is ringing a bell with me.
Because nerfing old content is bad for new players too. No new players want to get to 50, save Eorzea and then flop into some boring ass faceroll dungeon. They want something exciting to keep them going. What the hell's the point in trying so hard if things are too easy? And besides, even if old content DOES get faceroll easy (which they aren't..yet) the newbies would just run into a wall eventually anyway.
Oh, congrats on beating Turn 5 with 80% Echo buff with all of its mechanics taken away! Hope you look forward to Turn 6!
You see friends, nerfing old content will only help new and inexperienced players for that one or two dungeons. But the more and more you nerf things in older content, the higher and more unreachable the wall of inaccessibility will feel when facing content like coil 2.
IMO old contents are replaced by new contents with similar difficulty.
As for long term, difficulty has no room to increase under the same game design,
New contents require you have higher iLVL, but as you have mentioned, the difficulty is levelled while players have better gears.
Therefore old contents should be nerfed as the rewards from them do not worth the original difficulty anymore.