Dat opportunity cost.
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This is what I do. When I reach a mark, I send invites to any person around. Some may be in a party, some may not. As long as I get 1 or 2 guys I get full credit.
And as a friendly reminder to others, if you have your Chocobo out, you can't get invited to a group. I've seen people ask for invites but they don't dismiss their Chocobo.
Yeah doing nothing. You are not in a party roaming the zone that will pop a mark you just waiting for a /shout or a LS to tell you where it is because for some weird reason everyone that do hunts are cheaters or use radar. BTW all that is assumsion in my part, not really true but thats just how i see it.
Yeah...no. If someone is waiting for someone to spot one, they are still doing something, not very productive but it's still something. Most people are actively looking for marks though, Naul being a very popular one. However, I won't go looking for them or try to kill them unless I'm in a hunting party, as it is a moot point. I could run Fates all day long if I wanted to, solo or grouped up. That is where the issue is...well, one of a few at least. Players who hop into the action should get credit for doing similar dps/enmity as any one player who's in a group. As to the whole radar thing...that's another issue loosely related to this thread. I'm not touching that one with a ten foot pole.
I understand but the thing is that SE made the hunts to be party activities, been B light party and A full party while S been more alliance/server party. Here people want to make hunts a solo experience because they dont want to be in a party for w/e reason. Thats what i'm against. If a solo person do the same as a whole party do to the mark by all means give him full credit.
I fully support open world group content, but from earlier previews and it's initial launch, I think they intended it to work similar to the Fate system, where everyone could jump in and reap the rewards. A and S rank marks were meant for more than one or 2 people, though. With whole servers doing this that logic kinda went out the window for the time being, so SE has been forced to improvise by making groups all but required. Players who are in queue for dungeons/raids/Frontlines, etc. have been forced to choose, which is where things went wrong, as it was not meant to be this way originally. It's not that people don't want to group up and hunt, there's just so many people doing it at the moment and there's a lot of other content for them to complete. The Hunt was meant to be a side activity, not a full blown server event. The rewards are ridiculously high though, in my opinion, hence the mass numbers of players. If they would up the daily mark rewards I'm sure at least some of the complaints would die down.
They need to make hunt mob's HP scale with the amount of people in a zone
Just throw a buff on them when a certain number of people zone in ex. 100 people zone in Hp stack 1, 200 people zone in Hp stack 2, etc
At first, I used to think that it was common courtesy to shout out coordinates, but the more and more I think about "full credit", the more I'm leaning towards just attacking it right away. You risk losing out on your part of your reward when you were the first to find it, but another group came along and pulled it before you.
Free for all.
How about making something like Sync system on fates. When you enter the area of the mark boss, you get a button you have to press to join the fight or you can't attack the mark, and have a limit on how many can join, but making them spawning more often so more people can take part of this game feature.
I use my SMN for hunting and got no problem doing solo B hunts. But when i see an A/S mark, all I do is shout and sure enough a mob comes quickly. I tried several times both in a party and doing solo. So far i still get full credit even outside any party. All you need is be there when it starts and throw enough DoTs. At times when I arrive halfway to a marks HP, maybe because of the HP buff, two sets of DoTs rotations plus titans spells is enough. I dont know with other jobs but this works for me.
Honestly I can't believe people are still posting about hunts. Just don't do them, I figured this out day 1. They're too much trouble for the reward.
This thread is a pretty good example why I'm not even going to bother with hunts for a while until they either raise the rewards per hunt, especially normal mark bills, or lower the cost of the i70 gc gear. Too much toxicity in the community. Hell as I said, the other day standing right in the middle of a party looking at the A rank, asked for invite, said I was a healer. Completely ignored, and they pulled. Unless you are part of their elite circle, you are screwed. Too much toxicity, not enough reward to warrant doing them.
You know the big monsters from FFXIII ?
Toxic behavior? Depends on the time of day mostly. During peak hours...yeah, definitely, though it certainly isn't restricted to that time frame. But honestly, the rewards are too great spamming A and S ranks, be it myth/soldiery or sands of time. That is a problem in my opinion and is exactly why there's so many people out there, some of them causing problems on their own being petty or trolling.
Because my party will load in faster than the 80 people networked between 3 hunting linkshells spread across a zone with a spawn timer list and radars can all show up and bomb the thing, even if I did the work of finding the thing in the first place. Hmm, it's almost as if fixing the requirement to wait for my party fixes the crediting system in this case!
You don't even seem to like the idea of hunts according to your last sentence.
The searching for monsters and the social aspect of it is what I find the most fun
The game is what you make it, No I don't think it's fun waiting for someone to shout a coordinate. That's why I scout myself, and write up when they spawn and when they're down, so that I know when to scout that area the next time.
Also the social aspect is what's fun to me.
Have you ever done a dungeon in this game?
People treat their members like bots usually. Most ppl don't say Hi and they just run through the dungeon not sayin a word. They seem to not realize that this is an MMORPG and doing things with others is the point of it (to me).
But we should all do what we want to do. I like hunts so I'll do them, and people who don't like hunts should just not do them, and stop complaining about it
I flatly refuse to believe that all of these 'hunt linkshells' are not using 3rd party software to find their targets. Nothing on heaven or earth will convince me otherwise. Why do I say this? Let's just say I've seen several groups of people turn on a dime the instant a particular mob showed up. Furthermore, they continue to monopolize all the big targets so that even in a group you'd be hard-pressed to get credit for the kill.
Hunt linkshells have pretty much destroyed the whole purpose of the hunts in my opinion, and it's all down to poor planning and implementation of the hunt system. Slap a cap on the number of times you can kill a particular mob, and maybe it'll encourage them to spread themselves out a bit in different zones. At least it'll give the rest of us legitimate players a fighting chance.
Most ignorant response ever. People complain because it's something they DO enjoy, but it's being marred by bad design. There's a difference between not liking something, and finding it so unplayable that they can't get very far with it. Besides, idiots who don't complain when something is horribly broken are the reason we end up with broken mechanics later on.
Generally speaking, one person in the hunt linkshell calls the position and everyone turns around once it's confirmed. Responding to a coordinate is hardly hacker behavior.
Honestly, with or without radar, if you have 50 people in a zone you have the whole zone covered. And the "pro" hunt LSes keep times of death for every A-rank in the game, so they know exactly what zone to be in and when.
With or without radar, it's still a broken system. Radar is just salt in the wound, IMO.
Zerging helpless mobs who die in less than 10 sec without doing anything being considered as "open world group content". Oh boy those hunt threads sure are hilarious.Quote:
I fully support open world group content
Only a handful of people would do this, just like the people doing it with fates, while farming atmas.
Also i have a hard time finding a reason to do this, B and A Ranks die in under a minute, and no one would leave a S and take the risk, that they dont get it downed.
You cannot provoke monsters, of someone whos not in your group.
The reason people did this for FATES was so they could get to more of them faster, so the only time people would do this is if more than one showed up at the same time in the same zone, otherwise, it would be faster for them to continue until it is dead so they can get the reward and get to another zone faster.
I can't really see what's broken with it.
Sure I feel bad for players on PS3 for their slow loading time, and that I admit is kinda broken
but other than that I think it's working out like it's intended. And it will get even better when it isn't new anymore so there will be fewer players
Also they were saying they found scouting boring, which mean they find the idea of hunts boring, cause that's half of the point of it yeah?
I think hunts are really fun and I can't see the problem that everyones complaining about
Come to a high population server and say that.
Even people with high-end PCs are getting elite marks culled out of their vision, and claiming credit - even if you found a mob - is difficult to impossible if you aren't part of a large LS.
Never mind that these monsters were supposed to provide a challenge, not a paper towel for hordes of players to rip through.
According to this site my server is the second most populated http://xivsoul.com
(Now I dont know if its correct but that is what I could find using google)
And I still think nothings wrong.
Start gathering data on when they were killed and how long the respawn time is and youll be in the right zone when they spawn meaning you will get there in time.
Also for those who sometimes cant see the mobs. My friend is on ps3 and he cant see them so he just spams aoe. And as long as hes in a full party he gets full credit.
That's not true, at least in my experience. I can run around an area with one or more enemies that haven't rendered on my screen yet, spam Flash and use Circle of Scorn, and sometimes a no-name mob (or more than one) will show up on my enmity list and I'll start gaining hate.
There's a difference between something that just hasn't rendered yet(ie slower system and what not) and something that is being selectively not shown due to the limit on visible sprites. One S rank the other week, the whole mass of people were really close to it, including people in my party. I could only target one of the 7 other people, and he's the only person my Medica II hit.
Now granted, I would call it unintended, but it still works like that everywhere i've tested it.
Well collecting data should be a nobrainer ^^
Thanks to 2 week data collection our small 8man hunting group can pretty much dominate hunts in off-peak times. It also helps to know that all marks have fixed spawn locations, SE just made them feel "random" by giving them multiple spawn points in each zone. Sure there are propably legimate cheaters out there but soon as you have gathered ToD data and keep them updated while knowing all possible spawn points i dont really see any point to use haxxors anymore.
XIVSoul is very unreliable, as it only tracks registered characters and not active players.
I know how to find marks. I have done it. I have not been given credit for marks I myself find because my own party does not arrive before they are killed. This is why the party requirement for credit is absurd.
And no, I do not share my information. One of the megacorp linkshells finds and engages it while my party is still arriving.
I have participated in this system entirely as many hunt apologists claim it should be functioning. It is broken. It punishes players for arbitrary reasons related to hardware, it creates animosity between groups, and it detracts from other modes of content.