I guess once you realize that the breath can be interrupted, the OP was caught off guard and unprepared for the fight---
Perfect Analogy.
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Can someone confirm with 100% certainty that you can silence morbol menance's bad breath? Because I tried it on a regular one and it didn't work.
Well, silence works.
Used PLD's spirits within against bad breath. Took the time to test it out in a duo party.
But seriously, get backup. Even if you know every map fight and geared to the teeth there is still one way to get screwed over. It's called 90k (or lag spikes).
This is why I'm sch. Lol. Choco, eos, and me. My Choco kicks ass while I healer tank it, and rouse keeps eos safe from most the bad breath so she can heal me while I work on debuffing myself and Choco kills.
But yeah. It can't be hard as a bard. Just common sen.... Ok... So it may be hard for a few people as bard...
I don't understand why all jobs should be equally powerful at everything.
I'd rather have many specialized jobs and the need to swap between them (which is kind of the point of the amroury system, not being locked to a job).
Everything is monotone in the job system because of this mentality.
"I failed a simple fight because I came unprepared. It's unbalanced, please nerf"
I swear, the things you have to read in the forums make me weep for the player base.
One way or another most of these are designed to be done with 2 players or more; it's obviously very intentional...in an mmo. Go figure.
Complain, complain, complain. It's an MMO, these things are not designed with the intention of soloing content. If you know every other class/job can solo them, then play one of them. It's not unfair, you're just doing it wrong.
I don't really think it's fair to rag on someone for not realizing silence would work here when
1) Bad Breath is not a spell
2) Silence doesn't do anything to stop Bad Breath from other morbols
"It's not designed to be soloed, but every other class can solo it, therefore I'm contradicting myself in a successful attempt to sound like a smartass."
Victim blaming is too strong in these forums. Last time I checked party content is labeled as such.
I'm curious about how many of you did side quests and leves in a full party "just in case they were designed for 8 people".
Just because a lot of the content can be soloed, doesn't mean anyone should complain when a piece of content comes along that requires the slightest bit of assistance.
I get help from friends in all my tradecraft leves, Pesiteskin maps, I even party up for my Alexandrite maps just because I can. Making a party to do the expert roulette makes it faster and easier, then go and do all 4 maps together.
It's not that we shouldn't have party content (the contrary), the issue here is that nothing labels this as a party content and it's dumb to pass the blame on someone for not knowing it's not a solo content, you don't go out there and expect every content to require a full party, content that requires a party is labeled as such.
From what I've seen the regular treasure maps say so when you need more than one person, it is the devs fault when they fail to communicate something properly, if these maps are meant to be done with more than one person they should state it, it's very basic information that helps more than it harms.
Alexandrite maps state they are for a single player. You can bring more players, but the (albeit small) gil reward is split between players when you bring a party.
Any of the alexandrite maps can be easily handled by a single player, any more than one person is overkill; however, if you want overkill to be safe, go for it... but it is well within the capabilities of any player, on any class (as long as they aren't terribly undergeared for some reason) to handle these maps by themselves without any help.
If a solo player does die to these maps, it's not because the game is unfair, it's not because the enemies are overpowered, and it's not because it's unbalanced. It's because that solo player made a mistake and died, or played badly and died, and they should have to go farm 800 more myth to make up for it, because why not? If the game doesn't punish them somehow, they'll never learn.
Each map can be done by any class solo. Some thinking outside of the box might be required but the point still stands. Some maps are harder on some classes than others, for example cyclops with puks is difficult for a pld(lol at circle of scorn being our only aoe), but it is still doable with proper planning(fight or flight+bloodbath+circle and defensive cds).
From what I understand you need to have your atma weapon equipped, and they are job only. Also the enemy is immune to stun, so it's not just bards that can't get out if they get stuck.
^ The above statement is untrue because I am soloing/companion all of my maps for my BLM on my WAR job and I only have my Bravura at Zenith level.
As far as the actual Morbol fight the way I deal with it is quite literally stand in the middle of him away opposite of the choco and just spam a Storm's Path Combo to constantly heal your self when he hits you with bad for the second time it will be a shorter duration and the whole time your choco is attacking it from the back. just takes time/effort
We shouldn't complain if something is too hard... you never learn anything if everything is easy and you will develop no will to overcome obstacles.
Have fun ya'll its a game not a job.
Clarifying a bit of misconceptions by a few here for alexandrite maps:
1. You can totally do the maps in any class you desire, including culinarian, in case you want to fry cook some tasty morbol.
2. Stemming from above, you do not need to have anything specific equipped.
3. Every class can fight any mob solo, but it requires BCoB T1 level of preparation for certain classes. In my opinion, unless you like the adrenaline, go in at least a group of 2.
Notable monsters are as follows listed here, classes with small room for error in brackets:
1. Morbol -> stun, paralyze, sleep, cleanse (all classes)
2. Triple cockatrice -> take out petrifying one first, waod back (all classes, except SCH and tanks)
3. Cyclops -> good, quick AoE rotation (SMN, MNK)
4. Golem -> awareness + good AoE or multi-target rotation (all classes, but especially MNK)
Have a mental picture and a little research on tackling these and you can start solo-ing maps.
A silenced, paralyzed blm casting a spell that recovers under 400 HP every 2.4 seconds. That is why blm needs a nerf.
One of the map enemies gives you trouble? Every other job can list at least one map enemy that is rough (except smn)
I've had to complete every map but one so far (to my knowledge anyway) and none of them are rough for me as DRG. People just need to know how to handle what they're given. But difficulty is based on the player mostly so what might be easy for me might be rough for others. I will confess though that my first encounter with the Mythril Golem and his merry band of bombs didn't end well. Going in blind does have consequences occasionally.
After like 20 maps of not seeing it, I finally get it again. You can silence his bad breath with blunt arrow but not any other bad breath. He's even nice enough not to do it again till your blunt is back up.
Gotta have more faith in Yoshi.
I wanna bring this thread back from the dead.
Attempting this as a dragoon and never can beat it. Stuns do not work. When locked in place, Leg sweep and Ring of Thorns remain highlighted while all other attacks are blacked out, yet I can only use Ring of Thorns...
Anyone else experience this!?
Is this a bug?
That's the thing, I'm saving leg sweep specifically for the bad breath, and I get an error saying "Invalid target." Stun no worky...
Gotta love the "go as another job?" argument. Does not excuse the fact that there's a design flaw with the current job in question.
My Titan-Egi's Landslide stuns that morbol all the time when he's bound, so he's definitely stunable. That's very odd that it's not working for you, hm.
yea, I'll just preemptively switch to war anytime i have a map in the shroud i guess >.> Hopefully the dev's see this thread and test it for themselves.
Bind in this game is more potent than it was in FFXI, it also prevents you from turning. So yeah, the only explanation I can think of for this is that you are getting bound without facing your target.
Try being a caster and doing the one that spawns 4 drakes. Those bastards use their breath every 5 seconds. It gives almost no time to cast once you've spent half that time running to a safe spot.
Chiming in to say that just using sleep after the bind as a BLM/WHM is way easier than trying to outheal the bad breath.
Can you silence the bad breath?