OP should have used esuna instead
I keep the tank stone skinned as much as possible between every pull. It gives me a free 3-4 seconds at the start of each fight. Guess what I do on those? Holy.
Which then applies a stun for another 2 seconds. Then I cast regen, and until GCD is ready again their stun wear out, I holy again, and get us another 1 second, only THEN, the tank will start getting dmg, while I already took off a few of the mobs HP.
So to all tanks that claim SS is useless, think again.
White mage stoneskin blocks 18% of the player's max HP. Which is usually about equal to a cure 2, and costs the same amount of MP as cure 2. That's basically a free cure 2 to every member of your party that you will not have to spend MP on during battle. Do you not see how invaluable that is? Say your WAR tank has 10k HP for some oversimplified math, that's 1800 HP worth of damage that they are not going to take. During the time that they are not taking that 1800 damage, you can put up cleric stance and holy away 'til your little heart's content. It's not going to break super quick from a trash mob, it's going to block a specific amount of damage that you will then not have to heal on that trash pull and can be doing something else that is beneficial to the party, like dealing damage to make the trash pull that much faster, and hitting all the mobs with holy stun to further keep them from doing damage to the tank. I find my stoneskin highly useful as a white mage. Slightly less so as a scholar, as scholar stoneskin is only 10%, but that 10% is still 10%.
After witnessing people who does not need Tanks (go aggro themselves) and don't need Healers (start battle without, or out range), I am not impressed there exists people that does not needs buffs :)
Clearly too badass.
This just makes me think of the skit Proud Thug from Key and Peele :/
I think I can see the misunderstanding on that one.
When stoneskin completely negates damage, it does also negate certain 'side effects', believe it or not. The one that comes to mind is Ifrit HM's "fire burst knocking everything away" - if you absorb the whole thing via Stoneskin, you won't be knocked back.
However, I can say with almost complete certainty that Stoneskin does not block the scale cloud (because it does no damage), and doesn't mess with the enmity mechanics specific to that fight. If I'm wrong on that, it might be the one time you genuinely don't want to Stoneskin - but again, almost completely sure it doesn't.
I'm definitely not advocating what this person did, and being 'anti-SS' is just stupid. However, WHMs do need to learn that you don't need to SS the whole group before *every* fight. A lot of damage done throughout even the beginning of the fight is relatively harmless, and will break the SS within the first 30seconds of the fight (Raff's chains). At the most you are saving a regen's worth of curing (instant cast), vs. 3 second cast x6-7. Just SS the tanks and move on. It adds a lot of time before each pull to full SS party members, for minimal to no benefit. Not only are you waiting the whole cast time, but also cutting your MP regen in which the Tank has to wait for full to pull.
TL, DR; The SCH sounds stupid, but you don't need to SS the whole group every pull. Time adds up.
This reminds me of the DRG I met running Haukke Manor (Hard) who refused to limit break the boss because she "didn't believe in limit break" and "we don't need it to win".
For the most part, Stoneskin is used to prevent accidents. If a party's doing well enough that the only person I have to refresh Stoneskin on is the tank, then fantastic.
If Stoneskin is even able to be reapplied, either we're either in Coil, or something is going wrong - and the more accidents prevented, the better. I'll usually slip in the recasts during pulls, rather than forcing people to wait.
hmm so its wrong to remove it since it die's within the first area of effect then after there's no point in stone skinning since the fights basically has area of effect in its rotation which in turn its like they said no point in wasting the time in even bothering with?
hmm the first area of effect hit its less damage but still hit there hp. o well time to heal full amount. In the end its resulting in the same grand total damage but a little less thanks to the first area of effect block. :confused: is that a win? in my book nope just a waste :p
I'm glad most players are on the same page regarding the usefulness of SS and the utter nonsense in removing it.
I'd also like to point out that certain debuffs only take effect if they do damage to you, from Diabolos AoE sleep to T2 ADS/Titan Ex stacks. SS + Galvanize can help you avoid quite a bit of nastiness. For DPS, avoiding pushback via Ifrit or even landslide is pretty dope.
Greetings Everyone!
After reviewing this thread, we have come to the conclusion that all can be said for this topic in a constructive manner. It seems as if a couple of violations made their way into this thread so sadly we must close this thread. If you would like to continue the discussion in a more constructive way, than by all means please start a new thread, but for now this thread will remain closed.
Thank you!
~Malekzus