I'm all for removing it completely but i would be fine even if they just cut the duration in half.
Printable View
I'm all for removing it completely but i would be fine even if they just cut the duration in half.
They should just give us artillery aetherytes that we can call in to fire on a location, then teleport to the location, finish the quest, then exfil via Cid's airship.
I prefer mobs having a variety of ways to torture that can lead to actual deaths.
20 seconds for starters, and then if you're unlucky like I am, you'll get another stack on you just as it's about to wear off. Back to there is no good reason to have mobs inflict this in the first place.
I'd be totally fine with the mobs attacking you and doing damage as I think that would keep people from loitering on their mounts in a pack of high level mobs, but as it is now, the heavy effect is just an annoyance.
I'd much rather they just geared heavy to work according to ilvl. I'm sure a fresh 50 walking through the beastmen strongholds is still relatively vulnerable to heavy and possibly dying to a group of enemies. I like the idea as it discourages low levels running through the entire world map on their chocobo because beastmen can't keep up with them. But when you run through an area as a i90 where the enemies (lv 41 in particular) can barely even break 3 figure damage totals and you regen for more than they can hit, heavy has absolutely no point as it doesn't hinder you in anyway other than the irritation of taking longer to get where you want. If that is the case just make it so mounts can't enter beastmen strongholds and the like.
I'd rather it just do greater damage and potentially kill me than the heavy nonsense.. theres no danger only annoyance
I've always thought about it like other FF games with open world content. randomly being pulled into battle.
I've learned to just never mount up when running through beastmen areas. Too many casters/ archers. I think I remember the heavy debuff having something like a 20% chance of activating when you take damage while mounted, but it seems like a lot more sometimes. Usually using sprint works better for me in those areas since mobs are quick to attack but don't do any meaningful damage. Could probably make it to any of the beastmen aetherytes walking at the slowest speed and still not worry about dying.
Because gods forbid running through enemy territory be even remotely dangerous. /eyeroll
The hardest part of Fate zerging is getting to the Fate sometimes.
I do them all the time, I still don't see your issue, I can avoid pretty much all agro if I actually use my eyes and survey my suroundings instead of burying my head into my map display.
the few Sylphs that are hard to avoid agro can also be easilly outrun long before you get the heavy debuff, it's not the first hit that applies the debuff.
I see the Trolls are out in force lately...
On Topic: The only thing more annoying than a monster you could pummel into a greasy smear on the ground impotently flailing away at you is when they actually manage to inflict Heavy on you with said impotent flailing. Sometimes I'll dismount and do Eorzea a favor by removing them from the gene pool, other times I'll just keep riding on and wonder why SE ever thought this would make me think the open world was dangerous, when it clearly isn't.
100% agree with the OP. Get rid of it, it's a stupid feature. You can run around on a gathering class, get heavied, and still it's nothing more than a bloody inconvenience, even in the highest level zones.
Bring back stupidly high-level mobs to add the open world danger element! :D
I would start levelling my chocobo seriously if I can command it to use combat skills while I'm riding it as if it's been summoned out.
I'd make my chocobo kick every mob that inflicts heavy on me in the teeth. Even better if obliterating the mob releases me from heavy.