Brayflox HM is beautiful, easy and fun. What's not to love about it? :P
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Brayflox HM is beautiful, easy and fun. What's not to love about it? :P
maybe but... I mean the first boss you can literally just stand still as in not touch anything I do that walking away from my PS3/PC I dont see that taking very much skill (or I am so skilled that I am a master at all things) I guess as a healer I have to push R1 and square ?
I should also mention I dont view myself as particulariy skilled or serious as a gamer (still havent even downed T5 yet not sure I will any time soon either)
I think her point was that they were someone that was near the ilvl.... Much nearer than the average person.
To be ilvl55 you'd basically need to be a fresh 50 with maybe a low level crafted piece or two and had no gear whatsoever collected already. And it's not the average ilvl needed, it's the *minimum* to queue. Which means that most should be higher.
Who does bray at the avg ilvl? It's kind of like saying, who passes rot on turn 2 pugs... Yes people do it, maybe 5%.... It's the majority that the content is made for. If other content was made for the minority, we'd have some super hardcore content that a very few people would get to complete.
actually you can severely outgear low level dungeons compare the Lv. 15 bronze HQ set to the Lv. 20 iron NQ (5 iLv higher) set dont even need to meld it but thats not what this is about the simple fact is NAMING a dungeon HARD makes you assume it will be more challenging than its previous iteration. Now this thread probably never would have come up if it was called brayflox redux or brayflox cheese defense but they called it hard when even
most of our party was around the iLv. ranging between i55 and i63 thats not SEVERELY outgearing a dungeon that isnt even wearing a full set of the gear that dungeon drops. Its not like we went in at i90 and said awww so easy we went in with people who were using the dungeon to gear up and still had little to no issue clearing it. I am not asking this dungeon to be made harder just you know dont call something hard when its previous version was harder....
and one thing to note its above the MINIMUM not above the AVERAGE as in bare bones if you were any less geared you may as well be naked for this dungeon geared.
The original Brayflox is the first dungeon to get "complicated" for players. I think a lot of the trouble people have with it is players not really expecting or understanding that there are additional mechanics at play in that instance. Also, iirc, Scholars don't have Leech in that instance, which means that they can't cure the poison that's being stacked on the main tank. That in and of itself makes the instance harder.
IF the devs create a really challenging dungeon for ILV90 minimum. i can see the casuals making 500000 topics
"Im quiting because the new dungeons are too hard".
That is the reason for square cant make anything challenging or 90% of our players cant beat that >_>
Since the last update. The casuals make 1 new topic each 30 mins complaining for the 40 hours grind square introduced.
If i could create new dungeons, for sure i make ILV90 dungeons minimum but if i SEE "One Casual" complaining here i swear i could ban his account 30 days.......
The Relic weapons are in a early phases so...What about, If in futures updates we see requeriments like this for progress in our "Weapons"?.
Phase 3 Relic weapon Kill = 7500 Exp Mobs.
Final Phase of Relic weapons
Mythic Weapon = 160 000 Myth tomes = Skills do x3 Damage 30% Chances, Occ your skills get a extra hit 50% Chances. two extra hit 20%, Three Extra hit 10%, regen tp/mp/hp 50.
Relic Weapon = 80 000 Myth tomes = Skills dO x2.5 damage 30% chances, Regen Tp/Mp/HP 30
Empy Weapon = 40 000 Myth tomes = Skills Do x2 more damage 20% Chances, Regen TP/Mp/HP 20
You do not lose your progress with the weapon if you turn that in Empy/Relic, before of "Myth"
Im 100% sure some people will shot on the head or they will jump like the "Priest in the exorcist movie through the window", because they cant gear all the jobs, playing 3 hours per day...
They should just called the HM dungeons "Revisited".
"Brayflox Revisited", etc.
Yeah, it's really easy. It's a fun dungeon, but after going through Brayflox Normal, I was expecting it to be much harder.
There was one time in the first boss where I had to take a phone call and the tank pulled without me (I'm a WHM). They were able to win the fight with just the SMN healing with Physick.
Another time, our tank DC'ed and since it was a premade party, we couldn't vote kick him. We were able to beat the 2nd boss, the mobs after him and the 3rd boss without a tank, with just me and the bard kiting enemies.
Find a group of friends that you would do a Bray HM speedrun with and go queue for NM instead. It will be as faceroll easy as HM. The reason HM is so easy is because by the time you can run it you know what you are doing and what your limitations are. Bray NM only seems harder because you are remembering it that way. NM may take longer due to pure numbers, but it is by no means more difficult with an equally competent group.
Brayflox original story mode is by no means hard. People only remember it that way if there are people in the group making it hard. For instance, what can make it extremely hard is if you have one or more people in the party who aren't on their jobs yet, I've encountered this multiple times and it makes progression through the dungeon very slow and difficult. Or if people do not understand how to play their job, or IMHO, even worse, do not remember how to properly play a job at a lower level after being at 50 for a while.
But out of the dozens over dozens of times I've run and re-run this dungeon on all 9 jobs with FC members and skilled random people, I've never gotten the impression that it was hard. It may not be fast to complete, but it's actually super-easy, and given a decent group you should absolutely have a cakewalk.
1st boss has adds, that's IT. 2nd boss has one single add. 3rd boss has the bubbles to trap a player (but they can still self-heal in them, they aren't completely inert) amd the equivalent of an enmity reset for the last fifth. 4th boss simply uses poison pools to regenerate.
The original Brayflox is the first challenging dungeon in the game, it's the first dungeon to truly test a party's teamwork and every player's comprehension of their roles. However, in terms of how challenging all later dungeons are, it's the easiest.
A decently-geared tank who understands how to grab and maintain enmity, and dodge AoEs directed at them, or how to pull mobs around, will have no trouble. A healer who knows when and what to heal (lots of poison effects, SCH does not have the option but has higher power healing with Eos and is like an extra dps instead) and when to dps will speed it up considerably. DPS need to quickly take down adds or marked targets. All this dungeon does is test your fundamental understanding of the game. With people in your party lacking these basics, it will be a difficult dungeon. But literally every dungeon after it is harder and involves more complex mechanics; Qarn, Cutter's Cry, Stone Vigil, Dzemael, Aurum Vale, etc.
Imagine Brayflox HM with half your party consisting of fresh level 50s or people on their classes instead of their jobs. It would be an even bigger nightmare.
The original Brayflox is one of my favourite low-level dungeons. One of the first challenging instances. It's simple if everyone is doing their jobs properly.
With Brayflox HM I love it. Yes, it is quite easy... But one reason for why it might be easy for most players... Look at the ilvl requirement. Now look at your ilvl. If you're over geared of course it's going to be a cakewalk. There's no level synch like in NM. Try running it with a party full of ilvl55's & see if you find it slightly more challenging.