Not happening ever
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Not happening ever
I can understand if it was one of their subsidary company(like Fantasy earth Zero etc) who made this game, but no this is one of their main franchise. I highly doubt it, reason it has the #14 in it,. FF never had a bad name since its start, 13 was too linear but it was new and many liked it, just wish it would have been longer. They will do w/e means to keep their history clean. ESP when FF13-2 and FF13V is on the line.
Could say the same about most MMORPGs. You quest and grind to get to end-game, story is about impending doom and fighting to stop it, end-game is mostly grinding for l33t gear or giant bosses that have gimmicky attacks or you just tank-and-spank them.
But in Perfect World, MOUNTS ARE FLYING SWORDS :O
EDIT: Oh and some gimmicky PvP stuff too, usually, where one class is always way out of balance at the lower levels.
it wont they would just pull it offline.
I would not be okay with playing a game where I can only compete by pulling out my credit card.
F2P games can end up costing players more than a sub model. If FFXIV went pure cash shop, I would probably quit.
But those aren't MMOs... they can still sell their single-player player games fine, even with a bad reputation in the MMO community. I would be pretty wary of any new MMOs SE released (all things considered), but I also know that the single-player games have usually been maintained with high expectations in mind (and usually exceeded as well).
However, they would want to maintain their reputation among the MMO community because MMO gaming is an extremely prosperous industry and it would be a shame for them not to have a presence in it
There is a stigma attached to F2P titles and I don't see Square including the Final Fantasy name in that. It would cheapen the franchise as a whole.
Technically, it already is. But if you mean in the literal sense, I sincerely doubt it. They'd probably shut the game down before they made it F2P.
I certainly hope not. I would rather see the game get shelved instead of F2P. I personally hate F2P due to all the micro-transaction crud. Even though EQ2 isn't completely F2P, I cancelled when they opened up their micro-transaction store.
Why do so many people I see still hate on this game? I for one have seen no sign that SE will just give up and quit, and I am sure they won't do anything so stupid as go the f2p route. (and I would hope anyone interested in playing wouldn't want that either) However I still can't understand why some ppl seem to act like this is the worst mmo on the planet. I only started playing a week ago, but I have followed the game since launch and from what I can tell it has improved more than substantially since then.
I have played nearly every other mmo to date both f2p and p2p and I just don't see the "empty game of broken shit" that some people keep talking about.
Yes, I can certainly see where some areas need development, as well I can see where some silly choices have been made in production but I think the game is great, and I began my gaming 'career' in the very early 80's so I would like to think I am educated in that department lol!
If SE introduced micro-transaction however I have to agree with the majority of you in that would be it for me. I simply can't afford to pay cash everytime I want the new hip armor, or break out a credit card so I can run around on the new red and green 'Christmas Chocobo' they have for sale.
(Apologies for the off topic 'rant' in the body of my post. I just can't help myself to wonder though why ppl who act like they despise the game spend so much time on it's forums?? What's the point?)
SE has said that having 2 - 3 concurrently operating MMO is central to their business strategy. Hence the decision to fix this game rather than scrap it. I'm betting they will spend a lot of money to make this work if only to establish/maintain their rep as a maker of MMO. SE wouldn't be the only major software vendor to take a lackluster product and turn it into something well respected by applying sufficient amounts of cash. In point of fact that's exactly how Microsoft turned its SQL server into something competitive with Oracle.
If SE has the cash they can make it work it will just take time. They may loose some players, but new gamers are being born every day. Honestly I was only ever really worried XIV might be eliminated right after the earthquake. A lot of Japanese businesses had to make major adjustments to their business strategies in the aftermath of that. SE turned off some of the lights, reduced their air conditioning, and XIV managed to keep off the non-essential list.
I've been to Japan in August, and the devs have my sympathy on the lack of AC. XD
I think they will try to stay away from f2p simply because it's a Final Fantasy game. But that of course all depends if they can pull the game out of the mud. They still have a long way to go, a lot of stuff to add, and a lot of stuff to fix.
Its very unlikely. Yoshi mentioned if the PS3 version fails they're giving up on xiv. They're only thing they can do now before they make it pay to play again is
Fix copy pasted terrain
Change combat system into an action oriented system that way its not slow paced.
Add end game PVE instances more notorious monsters etc
Add Mounts (chocobo's)
Add more maps
Add a more diverse set of armor and equipment
Remove leve's as the main content of the game (in progress apparently)
Once thats all done the games ready to be a pay to play game. Afterwards they just have to keep up with adding side quest type things for players to do and end game content. Pretty much :o
I am hoping their goal is to experiment with and eventually implement the fixes necessary to make this game what it can be. Right now I feel like they are just testing things out so they can have a more concrete release with their 3rd title. They still have quite a bit to go but with a good release for PS3 and some good press and marketing this game could recover enough to be profitable.
As far as this game going F2P? Not if they can make some huge strides by Christmas. I see them laying the groundwork right now for a game that is going to be quite a bit different from the original release. If that is good or bad remains to be seen. They are walking a fine line between alienating the people currently loyal to the game and bringing back those who were disappointed or attracting a new base of players with these changes they have planned. If something comes out at the holidays that catches peoples attentions and this game is not back on its feet and headed in the right direction then they are pretty much sunk. If they can put the "RPG" back in "MMORPG" while making the mechanics of the game work effectively they will only be taking the first step toward getting off the ropes and back in the ring. After these 3 patches they need to throw about 3-4 epic updates that blow our hair back with gratuitous amounts of storyline/lore quests and side quests that put our characters in the story and link us to the plot line. I am not talking about the "warp here, do this, warp back and done" quests. I am talking about the 5-10 part quests that have something to do with something that is actually transpiring. It is about time they start to tie us to our fate. It is time for "Masta-blasta" with his fancy forearm cannon and his angry little spaceship to be sitting on my mantle. I don't need the echo to find out what's on his mind either, just gimme one of those yummy gunblades...that will do just fine. Let's get hopping with the juicy stuff and quit fiddling with the filler.
I wouldn't mind an EVE Online style 'F2P'. I think that was the only MMO to get 'F2P' right.
In EVE Online, it technically wasn't F2P. Players, if they chose to, could purchase additional play time to sell on the market from the owners of the game. Those players, in turn, would sell this game time on the market for in game currency. The end result is normal players were able to play the game for free by spending in game money to buy game time from other players on the 'market wards'.
Also, it nearly irradicated RMT. At least it became much less of an issue.
I know alot about where you're coming from. An MMO can still be an MMO with only 1-2 servers. There are far worse games out there in terms of population. As long as there's a good 500-2,000 that play we should be fine (but it would be nice to see the game prosper).Quote:
Originally Posted by HappyHimitsu
@ OP: zero chance.
But i would recommend SE seriously discuss the monthly fee, cuz having it too expensive wont make the game better.
Or even better, have a poll on how much would we consider an fair monthly fee.
(an official one, not some random crap post made by a player wich will involve alot of flaming etc)
As well as charging for something they initially said would be free and not forced? People always leave out the fine details that may hurt their argument.
Players hate paying for video games, especially monthly -- so a fair price would be "free" or serverly under the cost to break even or make a profit; There's a reason most P2P MMOs are at least $12+ a month or have a $120-$220+ yearly sub option.
i think the game is to difficult to go f2p. but I don't mind I like free stuff anyways
If the game isn't worth paying for after 1.2 then they may as well shut the servers down because they'll have failed. It's people like you expecting the game to stay free forever that will kill this game. Developing extra content and expansions relies on funding, if it remains FTP for much longer after 1.2 you'll see many people leaving. I don't wish to play a FTP game.
well they could theoreticallly go b2p like guild wars 1, and i think gw2. There is also ftp/subscription models that arent that bad.
But problem is to be f2p/hybrid you need to have consistent content updates, to have b2p, you have to have very beefy expansions with full story lines, new gears, and you in general want to release one, 2x a year, maybe 1 if the sales are really great. But since they are used to getting more, for less, with ffxi, i doubt they will want to go either route. FFXI sold expansions, and charged you each month while they rolled out the story line from each expansion slowly. Dunno if the devs are up to it
After what's happened to FFXIV, they're not going to reinstate the subscription fee. Charging players to play when there are no players playing is more costly than opting for a F2P system with micro transactions.
Well, that's not really the only reason Guild Wars could do a B2P model. It was also very heavily instanced, from the overworld to the cities, everything was broken down into many instances. This can really help with server load when it's being hosted on other people's comps, hence why games like Call of Duty on consoles can refrain from charging extra for online.
FFXIV can't exactly do that since the world is all one giant instance; there's no real cheap way to break that down, lol. They unfortunately need an extra source of income, whether it be via micro-transactions or subscription fee, to pay for maintenance on servers hosting all this on their end.
Um... are we F2P now? lol
Chances are random, but if you think about it you can come with this conclusion.
0% due to the amount of money spent of this game. XI still isn't F2P.
Its not gonna go free to play. They would drop the game if there wasnt any sorta income or future investment.
Hell I would love if they failed FFXIV and changed it from MMORPG to single player game if things happen that way.
I want FFXI to sorta become a single player game someday when it loses its playerbase and they easyly redo the game by raising HP,MP,Attack. Then they put the game on like PSP Vista with enough hard drive support...
It would give some people a chance to play the game. Mainly the ones that arent into MMO's and hate the idea that main FF shouldnt have went MMO and everyone that dont like paying for online games.
I haven't read the whole thread but FFXIV will never go Free-to-play, they generate money from FFXI to fuel FFXIV which means there is absolutely no loss in this game, just bad reputation. And people would rather go play a free-to-play MMO like Forsaken World, has tons of content, more than FFXIV.
FFXIV is about quality as far as SE are concerned, not quantity. They will of course grow, bringing more content and such, but the whole idea around the game is the opposite of how the free-to-play system works. I don't think the subject would even come to discussion within the company. It's just not going to happen.