Originally Posted by
Naunet
Then... don't? If a run isn't going smoothly and you don't think that's going to change, nothing is stopping you from leaving. Nothing would stop you from leaving if the timer wasn't there, either.
It is detrimental to have the timer, and I've explained precisely why. Not only does it pointlessly interrupt raid nights, it also means none of the instances can be used for roleplay. And even more significantly, it's a sign of SE's poor planning regarding instance server set-up.