You are right, the current jobs do unlock new spells via quests. I could be happy with that. However, what class would be the base for Blue Mage then? Maybe Conjurer???
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Isn't Blue Mage typically a hybrid job, similar to Red Mage? I could see it branching off from the RDM base class. If that's how SE plans to implement them, at least.
The base class would probably be Fencer, which would split into Red and Blue, using Rapiers as a weapon.
Now, they *could* turn BLU into a tank job. Many abilities would be learned via quest as you said (white wind, mighty guard, whatever). However, their twist could be to absorb specific enemies abilities to grant a single charge of that ability for the BLU to use. They can then use the learned ability to cast back on the boss.
For instance, during the titan fight, a BLU would want to use "Learn" right before Mountain Buster. The mountain buster damage would be heavily reduced by the "Learn" command. After successfully absorbing an attack via "Learn", another ability "Cast" would activate and allow the BLU to return the attack against Titan. The "Learn" command would be on a cooldown (somewhere between 30s to 2min). It would maybe last 20s or so, and would only activate on certain major abilities.
Not every boss would even need to have abilities that could be used by the BLU. Maybe some attacks may just be absorbed/reduced by the "Learn" command, but don't activate the "Cast" command. Perhaps to make it easier, the BLU could have another ability, "Examine", that would somehow let the BLU know that the monster had a BLU specific ability to absorb.
I mean, I doubt they'll go to the trouble since they would need to start marking every boss ability as BLU specific or not. Then they'd also need to create the assets for a BLU specific version of that ability (although, hopefully they could keep the effects *mostly* the same, just scaled down to fit the BLU). So that's sort of a hinderance. But I think it could make for an interesting twist on a tanking class.
I'm happy with new hairstyles! \(`・ω・´)/
They said the original classes would get their second jobs by the first expansion. They would roll them out over time in patches. The first expansion was supposed to come out 1-2 years after the launch. Okay so we're being impatient, but I get it, I'm bored of these classes, I leveled up sch, and I have blm, but I'm just so curious to see the other jobs since most of the others have no appeal to me. Where are these patches will job roll outs? Ok...how about at least hints, I could live off hints, and concept art for a bit.
On topic, I would love Fencer class (it can have a Epée and a Buckler Shield) and it turns into Red and Blue (feels like pokemon haha). I could more so see BLU as a buffer job a little more with a dd base like arc, and maybe RDM as more of a enfeebler with a basic cure.
I think CNJ should get Geomancer as a 2nd job.
I'm not sure if DRK should go to GLD (yoship's plan to change tanking abilities to dd abilities when soul stone equipped) or WAR
LNC 2nd job? I think call it Dragon Knight, or something else I guess, give it a wyvern, give that wyvern a healing breath to heal the dds that have to stand close to the main mobs.
THM 2nd job I'm not sure of at all. I want to see people's ideas.
I have a remedy for you. When a Live Letter is sanctioned giving you updates on a new class that is coming out; you'll know- you crying over content doesn't ramp up the process. If you are not enjoying yourself because you've completed all content out the cancel sub is right there under the mog station lol. I'd rather they take there time then rush updates such as a new class before its time. When you make a post don't make it in caps, you look like a neanderthal when you do so.
Be Eaz.
Da Stache.
I would love a fencer / red mage - blue mage class/job. I know it would be complicated but i think they should add more tank-classes ... too many dps would make waiting time in df even longer ...
I don't know if you have already talked about it and I'm not an expert of MMORPGs but .. adding a secondary job to existing classes would mean that lots of player would have those new jobs already at maximum level or (if they lift the level cap) with a good deal of skills unlocked already? It wouldn't be that balanced ...
Adding new "jobs" to the existing classes is an simple way to extend current content. (tome farming for AF etc) It also motivate people to grind classes they were not initially interested in for the new job.
Then come expansion time they add new classes (1 job each) and then add the 2nd job 1-2 years down the line.
I really don't know what makes people think that Dragon Knight and Dragoon are different. They are the *same* job that has been translated differently. The Japanese for Dragoon is 竜騎士 which literally translates to Dragon Knight.
Back-up source: http://finalfantasy.wikia.com/wiki/Dragoon_%28Job%29
I just hope we get one of each archetype(tank/dd/healer) within a reasonable time frame so we don't have an over abundance of said class running around.
Give Thief or Corsair please. ;)
I agree whole-heartedly with this. Just adding more DPS jobs will amplify the problem of the queues as some people who have leveled tanks and all other jobs will want to level the new one only to find... no one is available to tank in the dungeons for them. Adding new jobs at the same time from each role will allow some DPS people to say "Hey, that new tank class sounds awesome" or even 50 main job tanks will level it for a potential new main or a different flavor of tank. Who knows?
speaking to your second point, I have experienced this myself. I started out with PLD and to be frank, got bored of it by ilvl 82. I started levelling war (38) and drg (38) which are both alot of fun. Im not sure where I am going to go from here... but I could either tank moar if new ones get released, or continue DPSing if I want to... more options need to be available for people who are getting burnt out on one role.
I'm wondering if thief will be a starting class that branches off into the ninja and swordmaster disciples. It would be interesting to see the swordmaster resemble the bravely default job, and take on a counter attack, tank role.
Templar as a tank class is often suggested as a 2nd LNC job.
not sure what to call it, but a healing class would be easy. THM already has the mana management part down with umbral ice. Just needs some heals to cast beyond just physick or cure.Quote:
THM 2nd job I'm not sure of at all. I want to see people's ideas.
I know about the green mage in ffta2, but i was thinking of a more traditional nature oriented approach since that is what green magic is normally about in other fantasy media. It could focus around stone, aero, water, and even leaf.I would really like to see more water spells since right now there is only fluid aura.
As for geomancer situational attacks that depend on where the target is standing would be pretty hard to implement, probably be even more so than blue mage and it's usual learn skills.
I honestly kind of of wish black mage would get a dark spells since they seem to hardly ever get anything aside from the fire, ice, & lightning spells in ff games aside from a few debuffs.
It looks like they're being more careful with adding new jobs, which is a good thing. XI had a habit of just throwing in 3 new jobs at a time, with no semblance of balance anywhere. But then again the jobs in that game were never balanced properly.
we should start a pation
New content before new jobs. All we have now is coil with a lockout and CT which, while fun at first, has been nothing but a bane since, esp with the horrid drop rate and loot system (just capped tomes on week 4 without seeing mage pants once). For those of us with all 50s that leaves treasure hunts, beastman quests and...um...hmmm, primal farming? No I got all my drops on those weeks ago...hmmm. Yep nothing til next week.
I really don't need another job I cannot gear due to bad loot systems and lock outs. Nor do I want to watch tv while I wait on df to put me in a dungeon so I can lvl up that lets ppl leave or just stand there til they are booted with no penalty so I can sit in df even more. Sure there are fates but I wont touch them since I like to actually know how to play my job when I get to endgame.
Let them bring on the content before we start QQ about only having 8 jobs
I think that there are few things people may want to consider on this note.
1) This is the game's second change. In the MMO market how may games get a second chance at life? Because of this people, not just the people playing the game, will be looking more closely at the game. People will be expecting SE to have learned from their mistakes and be much more prepared this time around. It is also seemingly logical that players would likely see things that were unreleased for the first version of the game to make their way into the game sooner than later.
2) Long term. If you are having second thoughts about leveling another class or doing some of the content now, is that going to get worse or better? If the content patches that are coming out every couple of months or so only have a new primal, a new dungeon, a couple of hard modes, is that something that will keep you playing?
I rather have slowly released content that is properly tested and balanced, then rushed content thats poor quality and full of bugs. With that being said, I do hope to see at least 1 new tank/healing class to be introduced.
Lol I actually speak French so I know they aren't different. But this a fantasy game. Dragoons were a military unit... they didn't fight dragons irl nor did they have dragons. So from a fantasy perspective I think a dragoon= had a lance and a dragon knight is more like a Chevalier, the name means horse rider or horseman, by the way, didnt have a wiki link for you since thats how one proves intelligence now a days, I guess. Dragon knight being - has a wyvern. Already a dragoon in this game isn't what a dragoon is in irl so who cares, its the other ishgard dragoons that are more "mounted cavalry" based on actual history.
I'm just saying from FF perspective, and not a real life one, its actually easy to make Dragoon and Dragon Knight two completely different things. With dragon knight actually meaning "hey i fight with dragons", since dragoon does not mean "I KILL DRAGONS irl" and they made it into that in FF, why would we even be talking about logical stuff.
I am aware of what dragoons are irl history, but the dragon head symbol for dragoon in the FFXIV game and the dragoon from previous Final Fantasy games kind of tell the tale of their lore in the Final Fantasy universe, no? In fact, many fantasy-based games have related the Dragoon with dragons. Having a "Dragon Knight" in FFXIV just isn't possible because, well, that is what the Dragoon is. Also, it's not so much that they kill dragons that makes them dragoons, but the fact that their spirit has bonded with that of a dragon which grants them their powers.
And from a FF standpoint: Why does the lancer need to have 2 jobs based on dragons anyway? Why can't lancer have Chocobo Knight for a second tank-based job? http://finalfantasy.wikia.com/wiki/Chocobo_Knight
Back on topic, however, it appears that in an interview with Dengeki, Yoshi P has implied or at the very least hinted that new jobs may not be coming until an expansion. At PAX, he said new jobs and level cap increases would come in major updates, however, in this interview he implies that when new jobs come out, level caps will increase, and level caps will increase with expansions.
Nothing has even been hinted at for a new Job sooner than the Expansion anyway. 2.3 is already spoken for with more Primal and CT stuff, so don't get your hopes up there. Any further Jobs/Classes are going to be at LEAST 2.4 territory, likely beyond.
I seem to recall Yoshida saying that the introduction of new classes will be around the time of the first level cap increase, which itself has been hinted at being around the time when the first expansion is coming out. He did also say that new classes will be introduced through patches rather than expansions, but the first set of new classes added could coincide with said expansion.
I do expect to see 2 or 3 classes being added at first, though, rather than just 1. If that is the case, then an around-the-expansion release would be also likely.
Only thing I want is a cool tanking class that is the only role I don't have a class I want to play with.
I'm still all for thief class/ ninja job. A scout class could be really cool. Gunslinger types would be awesome too.
We could actually do a lot of things with lnc, but it seems most if not all are going to be hated by some. Sam lnc - "samurai historically used katanas" what a load of bs since there were polearm wielding samurai too. Give em a wyvern "the lore of this game the devs are making up as they go along is to sacred to change" , viking " Omg SE had never done that before it sucks". Seems anything new, different, original, and fun will be hated by the majority of the forums.
Loved playing as Corsair in FFXI.
1. Samurai did not!
2. Dragons are evil in XIV!
3. Vikings!? They use hammers and axes (or something)!
Joking aside, yeah Samurai did use polearms too; naginata and yari off the top of my head. But people always see samurai as katana wielding because of anime, FFXI (A+ rank in great katanas, B in polearms iirc), FFT (iaido skills from katanas), and probably other media as well. As for wyvern pets, while it would be cool, some dragoons might have trouble micro managing a pet since they're on the frontlines. ACN/SMN/SCH is ranged and are able to heal their pets, DRG wouldn't be able to and it's hard for healers to target other player pets if they aren't mouse over healers.
The Vikings thing I just kinda said... Cause I don't know how they would be if they were implemented. Could be for lancer, could be for marauder, could be for gladiator. I don't know. I just want Red Mage and Dancer at some point.
So, like geomancer (FFXI)? http://seekersofadoulin.com/geomancer
Im excited for the new jobs and their possibilities, when they eventually get here. What I think is going to be funny is when they finally release so many people's favorites and they're not what they expected, and then the forums will flood with QQ
BRD is the most obvious example of this, though i like it personally. All the people talking about "OMG I WANT RDM or DRK" (the two most mentioned, with ninja being next...just, no. You THINK you want them, because you want the ffxi version in ffxiv.....lol @ you.
DRK maybe....RDM? Not unless it's totally different from what people are expecting.
Make healing breaths like they were in xi no need to micro manage. You do this combo it shoots out a heal. You do this combo it shoots out a attack breath. Why do people think micro managing a fairy is even hard? A good sch can be in cleric stance dding and just tap a spell on it. They even let us macro it so if you had a lnc with a support wyvern he can take two secs out of his roto and press one breath. Or macro it to certain abilities like a self buff . Just according to this logic there is little room for a bst thar isn't ranged. Maybe some dds would like responsibility.
Just saying there is room out there, to make jobs outside of the norm, a dd with some support that adds more responsibility than a brd, someone might like it, and also that micro managing fairies is laughably easy, and barely takes any time out of normal gameplay, so they could do the same with a wyvern, or any future pet job. I really don't want to see a bst with a bow lol, they have that in every other game, FF is one of the few games that tends to give them melee weapons, and according to the logic of the forums, we couldn't have that in XIV it'd be too hard. They could change lnc when it turns into a support job, just like they've stated they'd change classes if its job was drastically different.
Not arguing, just saying there is room for tons of things in this game, and we're kind of looking at it through a very narrow lens.
To be honest, it would be for the best with all of the veteran players of the game if we started with, not only new jobs, but new classes for people to level from the ground up. With some new base classes- or heaven forbid some new base classes PLUS some new jobs, but that sounds a bit over ambitious- then you would have more to work towards.
One of the hardest parts of this game compared to FFXI is that a job unlocks at 30 and you STAY level 30. That, combined with the low level cap, means that there is less of the game to work towards other than gearing yourself out once you top out your levels. Heck, I came back to the game less than a week ago after barely touching it and I already have WHM, SMN, AND SCH unlocked on a new character, and I have Marauder at 15 and almost ready for tanking dungeons when I get mad at how long it takes to get into dungeons on a DPS or Healer. It's just that easy to get halfway through the game.