From the Duty Roulette ingame description text:
*Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
From the Duty Roulette ingame description text:
*Bonus EXP and gil will be awarded to compensate for the discrepancy between character and duty levels. A further percentage will then be added based on character level.
Ok so today....
level 44
Started with 9,284/390,800 got to 54,176/390,800. 45% Bonus would be 175,860. And I got 44,842 EXP from Mob kills.
Bonus was 186,503 which is close to 48% + the 4,632 for boss kill took me to 245,311/390,800
So EXP from Mob kills don't count toward the Bonus.
Cutters Cry might be an exception to the rule since that dungeon still have the Chain XP bonus as before 2.1
Here are some results I got using my LNC and ACN.
Guildhest @ 22 - The one with the Iron giant and skeletons
start: 39213/74100
End: 51844/74100
Bonus: 8750
Total: 12631
I had rested XP, and forgot to pay attention to XP from kills.
Guildhest @ 23 - Iron Giant again
Start: 38252/79100
End: 49270/79100
Bonus: 9820
2xskeletons: 248
Boss: 100
Total: 11018
Low level @ 22 - Ifrit
Start: 23131/74100 (no rested, no food)
End: 6563/79100 @ 23
Bonus: 54684
Total: 57532
Also forgot to record kill & newbie XP, but judging by the below, it looks like 2700 newbie bonus and 148 for Ifrit.
Low level @ 22 - Ifrit
Start: 52819/74100 (no rested, no food)
End: 38252/79100 @ 23
Bonus: 54684
Newbie: 2000
Defeat: 149
Total: 59533
Was hoping I'd get something other than Ifrit, but I'll try them again tomorrow & Tuesday and see what happens.
Someone probably already said this, but I've only read the first page; You don't need to leave high level dungeons just because they are higher level. You still make about the same amount of exp due to the exp from mobs you kill while doing the dungeon itself. It's really all about the same in the end to be honest. The only difference is that bonus exp number you get at the end that you pay more attention to.
that is the case but no need to leave dungeon because the mobs give you more xp. so it avg. out to the same. Lower level dungeons give you crap per kill xp so they give you a larger bonus, higher level dungeons give you great xp per kill so you get a lower bonus at the end. It all balances out in total.
I know it doesn't count toward the bonus that's the point of why I posted it. Because of what this person said......
He is saying that the bonus should be 45% of the exp needed to level, And that killing mobs effect the amount of the Bonus. Now I'll use Cutters Cry that I did with using what he said.
level 42- 43 is 356,800 exp, that's 160,560 Bonus (45%) I did Cutters Cry and got lil over 68k for the Bonus, So that would mean we would have gotten 92k'ish in total mob kills. We killed everything, I just did a run to check to see how much EXP you get up until the last boss. I got 160,688 ( not counting last boss) I ran out of rested exp 5 mobs after the first boss, and I know I had rested for the full run I did yesterday. So the total should have been close to 190k.
So using what he is saying about mob EXP effecting the Bonus then I should have gotten a Bonus of Zero, in fact I should have been in the negative.
I want to know what the Bonus is suppose to be compared to the level difference between player and dungeon?
Using the Cutters Cry I did yesterday my Bonus was 19% for a level 42 job in a level 38 dungeon, I also did a level 24 job in a level 16 dungeon and got 54% Bonus, and today I did level 44 in a level 16 dungeon and got 48% Bonus.
So what is the base line for the Bonus 45%? How much extra percent for character level? And how much do you lose when you do a higher level dungeon? Also does Rested EXP effect the Bonus?
Note that the 45% was just give by one person and confirmed by none.
The kind of data we need to sort this out is as follows:Once we have these 4 data points from multiple people of same level and of different level, for the same dungeon, we can determine exactly how the bonus EXP is calculated.
- Character level and exact EXP before dungeon
- Character level and exact EXP after dungeon
- The exact lump sum bonus awarded as stated in the chat log
- Whether character was rested or not (and if the rested bonus got exhausted during the run)
BLM 45
Duty finder put me into Ifrit NM.
You gain 140842 thaumaturge experience points.
A bonus of 140,842 experience points and 3,150 gil has been awarded for using the duty roulette.
You obtain 377 storm seals.
You gain 176 (+100%) thaumaturge experience points.
After Ifrit I'm at 266881/408200
Yes, will do this.
Also...
Well regardless of what I said about leaving a dungeon just to get the lowest one, I do want to know how the Bonus is calculated.
Today
level 45 in 28 dungeon
Start 88049/408,200 got to 150,2983/408,200 before boss
6300 for 1st time bonus
141,371 DR Bonus
6210 for Role bonus
8971 for boss kill
Ended with 313,145/408,200 The DR Bonus was 34.63%
His Bonus is 34.50 %
Ifrit Story is level 20? 529 exp different from his level 20 dungeon and my level 28 dungeon. Cause we are both 45.
BLM 45
Rested + 3% Food + 5% FC + Level adjustment = (110% per mob)
Starting xp 301506/408200
Duty Roulette Cutter's Cry
46 and 42341/437600 before Final Boss
You gain 10000 thaumaturge experience points.
A bonus of 10,000 experience points and 380 gil has been awarded for swift first-time completion of duty objectives.
You gain 81647 thaumaturge experience points.
A bonus of 81,647 experience points and 1,650 gil has been awarded for using the duty roulette.
You obtain 386 storm seals.
You gain 19359 (+110%) thaumaturge experience points.
153347/437600 @ Completion
The lower the dungeon is compared to your level, the more bonus reward you get at the end. That's what I was getting in the last weeks since 2.1 is out. The benefit of dungeons with higher level is that you get more EXP for the individual trash mob (for example around 700 EXP per mob from Sastasha and 3.000 EXP per mob from Stone Virgil). I did not recognize any change to the system, levelling my alts daily with DF roulette.
MNK 45
Brayflox
Start: 95097/408200 (had rested)
End: 355271/408200 (still had rested)
Bonus: 118,643
Total: 260,174
Just noticed this.
We got substantially different roulette bonuses. But if you take out the bonus XP (50% per mob for my rested XP, the role and first time bonuses for your run), we got very close to the same total XP (before non-roulette bonuses).
For me: 260,174 - 118,643 = 141,531 / 1.5 = 94,354 raw XP from mobs. 94,354 + 118,643 = 212,997
For you: 313,145 - 88,049 = 225,096 (your total XP) - 6300 - 6210 (first time and role bonuses) = 212,586
Of course, if you had rested XP or food, this goes out the window.