I liked the CSs at the end of each, and the text popups and sounds were nice. But the rewards felt lacking.
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I liked the CSs at the end of each, and the text popups and sounds were nice. But the rewards felt lacking.
Still havent seen an event that was better than the worst WoW event.
Later for the haters. I liked the 2 mini-stories and I had only played Dragon Warrior. The DQ ending was a bit weird (I won't spoil it for you but I cannot endorse using certain beastkin as fluffing devices) but funny nonetheless.
I can only hope a Star Ocean or Chrono series crossover is not far off.
Problem is, Tenzen is the least reconizable of that group, no one outside of FFXI players would have a clue who he was... Prishe and Shantotto have been featured outside of FFXI, and Aldo is in the main intro cinematics... so they have a greater chance of being better recognized than him. :\
So the Shantotto one at least is simply camp the FATE that takes forever to spawn then go back to town .. how VERY FFXI-like, truly a reminder of the appalling NM camping fest much of that was.
Words fail me.
Waited over thirty minutes for the golem fate to spawn, but when it finally did... the fight lasted all of two minutes and then it was back to Ul'dah. The ending scene was funny enough, but worth 30min of boredom? eh.. i'll let each person decide that on their own.
For the Shantotto event, We were lucky enough to get to the first portion of the fate as it was about halfway done, then finished up the rest of the fate and Shantotto fight in about two minutes again. The scene after getting back.. yeah, didn't quite like it; It was about 5min of dialogue about how much better Shantotto is then anything in XIV; Kind of like the Lightning event.
At the end of the day, i would rather them have monthly original FFXIV mini-stories, rather than try to hang off the coattails of other games. They don't need to be anything ground breaking.. they could be further Garlean encounters, or turmoil between the city states, or even simple "feel good" mini-stories.
It's hard to please everybody. if it's long, then it's "grindy", if it's short then it's "half baked". I think the events delivered, it got me interested in DQ and called my attention again to ff11. Both events were cozy to finish, no stress and I got some fluffies from them. I like the idea we will be getting more of those quick events, something to do on the side of the main adventures.
It feels like the person in charge of the events doesn't have much control over what he can do with the game... it feels very limited? they need to give the guy more to work with to make the events not so plain and unoriginal :\
WoW sets the bar for events as pretty low, but they generally didn't make the whole ordeal painful. At worst, it's about the same as any other quest that you just hit 'accept' without having any idea what it's about. I find that one of the real offensive part of FF events is that the deliberate pacing pretty much forces me to actually read what the NPCs has to say, and it's dumb about 99% of the time. I'm sure WoW's dialogues are dumb too, but the difference is that I don't have to read them.
At least Shantotto left the door open for a sequel event, her whole cut scene was pretty ominous.
At least they're more fun than what FFXI did with the cross over event (and most events, if I recall correctly).
"Synced down to level 1. Hunt Spriggans for however amount of time. Do some RNG lottery nonsense and hope you get all the event items."
I loved the cutscenes, they were funny and awesome and the fates were alright :)
Wandering Minstrel + Shantotto anyone?
Minstrel's Ballad crossovers could possibly be fairly fun.
They're not a replacement to long lasting content which this game needs. We have more than enough of these lvl 1 3-second diversion as is.
May I remind the dev team that many of XI's events had different difficulty option with different rewards? Why can't XIV eventa be fun for high level players too? It's not the lvl10s that have ran out of stuff to do.
The horse helmet event was well written but making it such a low lvl event made the actual "gameplay" pretty much pointless.