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2) Assassin is just something I pulled out of the air (at work, tired, 12-hour shift, doing 4 things at once, did I mention tired) so yeah, Rogue works better as a class name. I still think the two should spin off the same base class due to some small similarities (usually dual-wielding in most games, use of knives and other small bladed weapons, light armor, will both most likely be DEX based melee DPS, etc) and that 5 abilities can easily separate the Jobs as long as the key defining abilities are provided after 30. Sneak Attack, Trick Attack, Steal, and Mug for Thief. Ninja would need some more definition since the key ability Ninja always had was Throw. Maybe toss in Garrote or other Assassination type abilities. I'm just pretty adamant in my mind that Ninja should NOT be a tank like everyone wants.
The issue with this is jobs, in their current state with only 5 abilities, play almost exactly like their classes. There won't be Ninja or Thief any time in the near future (before expansion) so it'll likely be 10 job skills to differentiate two jobs from each other. Now that runs into a different problem is classes will basically be null and void then. What's the point in playing classes if all you get are new job skills? Then they add class skills inbetween job skills. Well then that just leads back to job just being a extension of the class and it'll be difficult to set them apart.
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3) The only thing I'm emotionally attached to is that all currently existing classes should NOT spin off any new jobs, and any new class introduced should only spin off jobs of the same role. I don't logically see any use in allowing someone to level to 50 as a DPS and switch to healer or tank on the same class without any knowledge of what to do in those roles with the job in question nor do I think the playerbase wants to perpetually keep switching their stats around day-by-day for each role.
Personally there are two classes that I would like to see new jobs come from but from a logical point of view, such as lore, cool downs, animation reworkings, it's not feasible. I would like Dark Knight to come from GLA just because of idea of using 1 sword and no shield but since GLA is so heavily rooted in a tanking role, it would just take far too much ontop of removing skills to be worth it. The second is Marauder turning into Berserker for DPS. There isn't much problem with this idea just because MRD from an outside point looking at majority of their CDs are not rooted in tanking. If you didn't know it had emnity modifier attached it would seem that it's a very strong DPS class. Using 2-handed axe would be fine and MRD are savages anyway so the lore could line up nicely.