My favorite was queuing for a low-level roullette, and getting myself + 3 others in Sastasha, all with Relics and Darklight or better.. so the system is a bit screwy currently.
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How about the highest level instance the group can do? It's already "Random" in the sense that you have no idea who you are being grouped with and what that highest level dungeon will be, but at least that way you are likely to give people the best option for their level and the group. As an example, if you have a level 32, a 41 and two 50s, running Brayflox (I think that's the 32) is better for all of them than Sastasha... better loot options/exp for the non-50s and a wider swath of available skills for the 50s so they don't have to drop half of their action bar.
It would be cool if they split it up, and did Low Level, Middle level(?), and High level, and then Story mode roulette. That is what I thought it was going to be like D: I am about sick and tired of the level 15,16,17,20 dungeons xD
I have literally done tam tara every day since 2.1, except for one copperbell, halatali, and two sastasha runs. It's to the point where I don't queue for roulette because tam pops every single time. I'm all for giving the lowbies a leg up, but you can't honestly tell me that every player under 50 is queuing for tam tara. Just some variety, that's all I'm asking for
(1) Content that already have someone waiting and is lacking players.
versus
(2) Content that are played less in general, even if nobody is queued for it.
Please make it (1), not (2).
The reason is that when I'm leveling, I want to update my gear as well, and it is impossible to do that if I keep getting lower level content. For that reason, I'll be designating content, not using the Roulette. Now if the Roulette doesn't prioritize my content and let me wait there for half an hour, while other level 50s are getting Sastasha in 5 minutes, it seems to be missing the point of the Roulette altogether.
At any given time. Everyone in queue is able to enter Sastasha and Copperbell, while only a percentage of those people are going to be able to do any other dungeon.
To compound that dungeon selection seems to be random, so even if you do get a higher level group you've still got a good chance of doing a sub 20 dungeon.
It'd be really nice if the dungeon system biased itself toward level appropriate dungeons so you'd only run Sastasha if the person in the group was actually 15 or 16 and that a group of all 30s would be more liable to get Haukke or Brayflox and a group of all 50s would be more liable to get Darkhold or Vale.
I like it the way it is or at least leave out the farming dungeons ie WP I never ever do WP via DF (pug) due to always getting players who want to speed run it and for me I hate that type of game play or at least make it so we can use either party finder or group up with FC members then run it via DF.
My experience seems to reflect everyone else with Sastasha being the main roulette selection, followed by Tamtara and copperbell, couple of Ifrits and Halatali. Although it totally threw me a curve ball at the weekend by giving me Garuda! Quite a shock considering I was playing as my level 45 scholar with all my stats in INT hahahahaha (I know it should be mind but low level you can just DPS and the fairy heals :D ).
From the community reps reply, I read between the lines that the current roulette system is just selecting 'empty' instances as well as instances 'lacking players'. I totally agree with everyone's comments that if there are no low level players waiting in a queue for a specific dungeon then it should give out a dungeon equal to the lowest level player waiting in roulette.
I'm leveling my SCH last night and all I need is around 90k exp till 50.
So I just thought about hitting a random dungeon or heist to finish it off.
I usually hit, the same as everyone else, low level 16,17,18 and the odd ifrit.
As I was only leveling I put all my points into INT for abit more DPS and let Eos take care of healing.(Eos = Best healer í ½í¸„)
Then I got hit with....... Aurum Vale.... with 3 new players!!!
Couldn't believe my luck í ½í¸£.
Thought we were done for but we one-shotted it.
I absolutely hate AV, I'd have to make apologies and quit if that popped! I have no interest in playing Scholar for end game content so that's why I've been putting the stats into INT (so I can use it for SMN).
Carnate quote removed... stupid 1k char limit
I disagree, you should not prioritize contents. If your DF has made a group, you should roll with what the group can do and since you don't synch mob XP, I'd advise you to go with actually doing the opposite and prioritizing the highest content a DF formed group can do AND sycnhing mob XP to what they would get in the equivalent high level DG
I am 45+, I had once a Hawkke, the rest is Halatali or lower. It is not efficient for a lvl 35+ to get into a 20- dungeon. Thus it actually removes the utility of DF. And am sorry, starting today when i ended up in a 36+ group and got Satsasha... i left... 50*600XP / mobs + 10k for 3 boss + 130k bonus XP will not compensate for 50*3k + 50 k for 3 bosses. Counting food bonus... it even gets worse. And high level dungeon take as long as low level anyway.
The way they said it would work. is when you select DR, it sends you to the 1st group waiting for a dungeon that needs your role. There should never be a case where everybody got into the dungeon because of DR.
That said low level DR should be split into to groups, 1. Dungeons level 15-30, 2. Dungeons level 32-49. Getting stuck in a pre-level 30 dungeon with a job equipped is a waste and you can't revert to your base class either. You lose so many skills.
It wouldn't bother me so much if I got the same dungeon as long as there was a first timer in it each time, but 90% of the time everyone has already done the dungeon anyway. It's boring to do the same runs over and over, especially at such low level. I thought roulette meant....random? lol
I've gotten Cutter, Qarn, Titan once each, and AV twice. Most common for me is Halitali.
I've never once gotten Toto-Rak. I'll even do my own roulette by selecting certain dungeons for low level jobs after I've received the bonus already, just to make sure I don't get stuck with a useless primal. I'll always select Toto-Rak as one of the five: still never comes up.
Curiously, both AV runs were smooth and painless.
I have two possible solutions to the problem plus one suggestion that should be used either way.
Solution 1, Make a Low Level Duty Roulette (levels 16-30) and a Medium Roulette (levels 31-49). Allow level 50 players to chose which to use and have the tome bonus linked between the two. Low level advantage is they would likely get their tomes faster. Medium Level advantage is they would get more interesting dungeons.
Solution 2, Keep the roulette the same as it is now but prioritize as follows. Place level 16-30 players in level 16-30 dungeons, Place level 31-49 players into level 31-49 dungeons (optional: give them an option to allow placement in lower level dungeons), Place level 50 players where they are needed, since they're just there for tomes anyways.
Suggestion, Prioritize filling groups for players that have qued specific dungeons before creating random groups. I've waited upwards of 25+ mins as a healer for stone vigil, roulette is always an instant pop, unless the bonus is set to heals.
That's certainly not how it does work however, last night I did my daily low level roulette and yet again got Sastasha. I asked the group if anyone had actually queued for Sastasha and what their levels were, lowest member was level 35 and everyone had gone in via roulette. So it comes back to roulette not just putting players 'where required' but sending players to 'empty' instances.
So basically there are hardly any players running Sastasha through needing it and the instance servers are sat doing nothing and the roulette system is sending players there because the server/instance 'needs' players!
I think they deliberately did that to balance out server loads and have people play less-played content. IIRC each dungeon has its own set of servers, so while it'd be a good idea to have higher level people pick on their own size, it'd not help the phenomena currently in place where high level players simply don't want to bother with low level areas, leaving those servers eating electricity for no good reason
This is how I assumed and hoped duty roulette would work. If there are multiple dungeons at a given level perhaps then it could/should consider which "content is lacking players."
The added bonus of doing what Estellios suggests is that the lower level player benefits from the experience by learning from more experienced players. What I currently find in Sastasha etc is a speedy spam fest with no communication and lots of bad habits being formed.
Make the lower level dungeons where every mob has to be cleared to advance. I'm tired of going in low level dungeon just to have 1 person who is in a rush to speed run through everything and skip a large portion of content. I want to enjoy the content and get exp for my other characters.
My low level roulette experiences seem to break down to three groups:
1. A low level dungeon or Ifrit, usually with, at most, one person who needs it. Often nobody needs it. Yet we clear it quickly and painlessly.
2. A higher level dungeon like AV or Qarn in which one or more queued for it, the rest of us are filling out the group. We clear it quickly and painlessly. Yet they do take longer than the low level dungeons.
3. A higher level primal (Garuda or Titan) in which someone is always lagging and we repeatedly wipe until the lagged person gets frustrated and quits, usually followed by someone else, forcing us to replace the members, get the win on next try, but at that point there's mere minutes left on the clock, and I spent twice as long on one fight as I could have in a low level dungeon.
I'll take Sastasha.
Naberrie, I have only had experiences from your first group. I run low level roulette every day (either for the experience or the tomes, depending on which class I feel like playing). I've never gotten anything higher than Halatali/Ifrit (don't remember which of those is higher, I just know they're both around lvl 20). I get Sastasha most frequently, then Halatali. Sometimes Copperbell or Tam-Tara. If I'm lucky, I get Ifrit.
I would really like to see higher level dungeons, if only for the sake of variety. While leveling my WHM, I realized that I hadn't even tried harder content, so I went into story mode Garuda to see what it was like. But I've never gotten Garuda through Duty Roulette.
I have yet to get anything higher than ifrit. But hey, my bard got 215k exp bonus for basically doing nothing so.... ¯\_(ツ)_/¯
This has been the last seven days for me: Titan, Qarn, Cutter x 1; Tam Tara and AV x 2.
I ran DR back-to-back on my PGL to get some exp while out doing hunting logs and FATEs for a total of 13 dungeons. The highest level instance I was in at 25 was Halatali, and that was one time. Almost every other time it was Sastasha or Copperbell Mines with one random Tam-Tara Deepcroft in the mix. The Roulette seems to put the players together first then dump them in the lowest level dungeon with an available instance unless someone queued specific. Since Sastasha is THE lowest level dungeon it might explain why we only see that and then spill over into Copperbell when it's instances are in use followed by Tam-Tara Depcroft after that.
That's exactly what I meant, for them it makes sense to utilize unused assets, for the players however it just seems rather pointless running a level 15 dungeon when no-one needs it and the lowest member is say level 35. For players it'd be better if the roulette chose more appropriate content for the current level of the lowest member of the party. Maximise the bonus exp from a higher level dungeon etc.
Obviously this is a 'roulette' where anything could pop out but it's like going to a casino and knowing that 00 is pretty much guaranteed to drop every spin of the roulette wheel, which is what is happening with Sastasha, so it's not really proper roulette when 9 times out of 10 the result is the same.
I have no issue doing the real low lvl dungeons again and again - so long as at least one of the party actually selected to do it because they need to! If the entire group is made of roulette players it should at least pick the most lvl appropriate dungeon...course, that isn't a good thing if you are farming tomes as the higher dungeons are longer, but I think most are there for alt xp
I am too lazy to read everyone's Post, but from what I've seen... alot of people don't get many dungeons higher than 30... I would like to propose a change to the duty finder.
Why not split the low level duty finder into 3 groups: 15 - 23 (Sastasha - Halitali); 28 - 37 ( TotoRak - Sunken Temple) and 41- 49 (Cutters Cry - Aurum Vale). This Would allow you to take part in (for the most part) level appropriate dungeons.
The issue i see with this is that people will now do 3 roulettes a day to get more exp and level faster, but is that really such a bad thing? What can be done is to cap the bonus exp to what you WOULD gain at the roulette's max level. for eg. 15 - 23 max bonus would be 50k xp, thats the same ammount you would gain at 49 doing that particular roulette.
What do you guys think though?
I think they should split them up and only award bonus exp for doing one of the three per day. They can limit how many Reputation quests you can do per day, so why not give you one "Low-Level" token a day and after you run a "Low-Level" (meaning the 3 non-50 brackets) for the day you lose the token so any more don't award the bonus exp.
While I've had the same experience as everyone else here when using the Low-Level roulette, I've run into an interesting perspective of the other side. I'm trying to level my 27ACN through dungeons and when I queue up for Thousand Maws, the wait time (30min+) is no different as when I queued up as DPS for dungeons prior to the roulette system. It makes me think that the dungeons level 20 and below may currently have priority even if people are waiting in the higher level queues.
Update: I was waiting in queue while writing my post. After getting in, no one was level synced leaving me to believe that none of us were in there due to roulette. However, I can't be 100% sure since I don't know what the system is doing behind the scenes.
I think it tends to fall back on certain ones if there is no one doing at "at level." I know Copperbell inside and out now. I love when Ifrit pops up because it is over so quickly!
My question is always about exploration. When doing it as a DR, should we go for the treasure chests or not? As a tank, people tend to just follow me wherever I lead them so it is kind of my choice. I tend to look at the level syncs. If someone isn't synced I will go for the extra rooms so they can gain exp/treasure. Otherwise, we're just going to get unneeded gear that we dump off on our grand company for seals or sell to some random vender.
For example, there is that one room in Sastasha that branches out into various rooms (though you only need to go through 2 doors). I notice that people tend to just want to blow through it and get their tomes.
Just did Sastasha #15 today. They can't fix this soon enough! Trying to level a lvl 40 drg off sat and cb is just a pain.
Agree. If people are all wearing level 50+ gear, I'll skip. But if they're wearing gear level appropriate for the dungeon, I'll go for the chests.
You can also often tell when you pop a coffer and the first piece drops. If everyone immediately passes and no one gets the piece, then just skip the coffers. That's usually a sign that everyone is passing on everything.
You can always ask, too, just to be sure. "Do you guys want me to get treasure chests this run or skip them?" for example. Some of my friends are trying to get the Foestriker set which mostly just drops from the boss, so we tend to ignore all the other treasures chests.