Originally Posted by
Sajittarius
The reason it wont work in FFXIV is because you can't do MSAA with deferred rendering in dx9. It does work in dx11, that is why I was asking for it. TXAA is just MSAA with an extra temporal filter that helps reduce motion induced aliasing. It's being used in a bunch of games, not just Assassins Creed.
Come to think of it, I would be happy if they just implement MSAA with the dx11 engine, since then things can be enhanced with driver settings (Nvidia Inspector, RadeonPro, etc.).