Originally Posted by
Naunet
Not to mention the stance requirements and how it essentially cripples the MNK's dps to do it. Having a MNK interrupt in T2 is a bad idea all around, for sure.
To add to the conversation: I am a huge fan of "bring the player, not the class". I do not like telling someone they can't come to my raid just because we happen to need one particular class to handle a certain mechanic. It's not fair to the players, and it's stifling fight design. If you could switch classes out of combat (similar to how you can switch souls out of combat in Rift), then perhaps I'd feel differently, but you can't, so I don't.