Originally Posted by
Astarica
The lag in this game is very consistent. Once you know enough about it you'll pretty much always know when you will and will not get hit. Not every ability in this game is equally hard to dodge. Take WotL, we'll guess it's about 2s to cast, and looking at people's reaction it takes around 1-1.8s for people to get out of it (1.8s would be a very close call). The lag in this game is roughly around 0.5s. So a person who can get out in 1s will never feel lag, while a person who need 1.8s to get out will always be 'lagged', and someone who gets out at around 1.5s will sometimes be 'lagged'.
Now compared to say Overpower, a common move used by a whole mess of stuff. It looks like it takes about 2s to cast, but it takes less than 1s to avoid it (strafe left or strafe right), which is why you never hear people about lag on Overpower, because even a very slow player can usualy get out in under 1s so the lag cannot possibly be enough to make it hit you.
The problem with the 'lag' issue in general is that people don't realize that the game never appears to be lagged if you're fast enough, and further the said 'lag' only affects abilities that have extremely tight checks and very dire consequences. Most people can't dodge the AE on the first boss in WP but you don't see people crying about that, because getting hit by it is just a minor annoyance. If that AE just instantly killed you, you'd suddenly have a lot of threads complaining about lag in that particular encounter. So, a good leader should be aware when an encounter has a particularly tight check on timing as well as a particularly devastating consequence for failing. D Hold's Desolation is a good example of such an ability. If you're just casually trying to avoid it, you'll almost always 'lag' and then die. You have to treat it like a WotL type ability that must be avoided at all costs but that requires someone recognizing it as such.