And one of the worst earthquakes on record followed by a tsunami and then radiation leaks happened in the middle of all this.
Printable View
Do you guys even realize that Tanaka is still working on FFXI and FFXIV behind the scenes? Well, at least behind the scenes for FFXIV, but you know what I mean..
or not.
In an interview from around November, he was asked if the game released too early. This was after all the overwhelmingly negative reviews, when SE was still playing FFXIV's release cool. All he had to say was you never know when an MMO is "done", that it constantly changes. I think he looked at it like, you can log in, create a character, move around, fight, view cutscenes, let's release it.
The man lost perspective. He was clueless to begin with, and the players slammed FFXIV hard for his carelessness.
I know he is still there, lurking, hopefully offering good tips into Yoshi-P's ear like some kind of good conscience. But the truth is, based on the removal of every notable game system and the fact that we're even having this discussion on these forums, makes me wonder how involved he is right now. I think his advice has been banished, but I hope he gets involved creatively after they finish redesigning.
I'd say he gave us his game and it was terrible. The word vision, to me, is about forward-thinking. The Armoury system is forward-thinking compared to other games. There's vision, and then there's the execution of the vision. For instance, the concept of the Armoury system is easy to grasp. But when it gets technical, that's the execution of it. Maybe he did have a terrible vision but parts of it I think you'll agree are very refreshing.
XIV was just completely not ready upon it's release if you people think that Tanaka wanted this travesty to be released last year you must be smoking crack. He has an incredible resume and I honestly feel sorry that SE did this to him and to themselves and in the process have hurt us longtime FF fans so deeply.
you mean the 2week ish or so they had off? they still had 4month to add more stuff problem is they got a new team which the new team have to learn everything about FFXIV and what wrong with it from the old team. Which then waste 1-2month of just talking and see what they can do about it.
if they left the old team and just hire the new one to give a hand with it the game would have been better 2-4months ago.
For your information, dipsticks, Tanaka is still on the dev team. Just in an advisory role.
He's still with Square Enix.
Just with a lot of chocobo crap on his face.
Dipstick? Did you call moi a dipstick?
(Kid in Terminator 2 when it's on a channel that censors)
i have to say that i do not support Tanaka.
the reason being is that hes just too old school.
in a very early interview tanaka said that this and FFXi were his visions of how an MMO should be played, FFXI was fun for its time, but alas i think tanakas ideas are badly dated and stubborn.
i have no real comment on Yoshi since the only two games i know of that he made were absolute horrible flops, but who knows how good this game could turn out in the end
You people hate Tanaka for one mistake like really -.- Yoshi-p have done jack???? for this game it been over 4+months and we have got what? over size mobs? dumb sidequest? really you people have issue i see 1year from now when yoshi-p mess up you all be like i hate Yoshi-p blah blah blah.
like for real Tanaka did noting get this in to your dumb head it was the dumb CEO/stockholders who want this game to be release before it time. Tanaka version of the game just needed more time and CEO did not want to give him that time.
Didn't Tanaka admit the ONLY mmo he ever played was XI? Pretty sure its a direct quote along those lines.
Most WoW-clones have about a thousand times the features than that of XIV, not to mention substantial amounts of content. Being unique for the sake of being unique is just stupid. Tweak what has already been done, don't try to reinvent every aspect of the game. :(
2 weeks off because it was literally impossible to work because of power outages and aftershocks, and then after that there was still a load of shit to deal with from the earthquake and tsunami (and MOAR AFTERSHOCKS).
Also they have the same teams. Yoshi-P is the only new person as far as I know.
Managerial Changes
Producer/Director
Naoki Yoshida
Section Leader Changes
Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)
Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)
Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)
Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)
Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)
Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)
Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)
Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)
I understand the earthquake so i don't blame them for that one.
@Daedae so you don't care if this become a wow-clone? like what the point of having other wow-clone if wow still up and running? just for the sake of saying am not playing wow and it's a new look? i want FFXIV to be different in it's own way like ffxi was. I don't want hardcore but i don't want 100% casual also you can make the game fun and casual without copying what wow did.
or do you mean something else and i just don't get it?
What I mean is that there is no point in excluding things in XIV that other MMO's, including WoW, have implemented, such as an AH, or a mount system, or instanced content. By trying to be as unique as possible, XIV has become terribly inefficient. Market Wards are inferior to an AH, Anima is inferior to a mount system(I understand mounts will be in game, but in how many years?), a large barren world is inferior to a smaller, more dynamic and varied world.. A balance of instanced and free-roaming content and nm's would be great. Crying WoW-clone because Yoshi has plans to implement changes that are in nearly EVERY single MMO aside from XIV is just ridiculous. The game as it is, is not challenging, it isn't much fun, and there is a glaring lack of content. If Yoshi has plans to change this using recycled ideas, I'm cool with it, as long as they are tweaked and adjusted to fit within the realm of this game and franchise. Progress within anything happens by taking an existing idea and improving it, not setting it back 20 years.
Also, Richard's troll bridge has flooded, when the water clears, he'll be back to terrorizing the forum denizens, so hold off on the good stuff!
Oh by unique i mean make dungeon but make it better maybe with floors? like .hack and at the end there a boss and a chest to open. To find the way to get change the layout of the map as you walk in the map become open the more you walk but the layout change each time you redo it this is unique but still a dungeon.
I don't know why they added a AH that a dumb move from Tanaka but Yoshi-p does not want to add a AH also so it's not like we can blame Tanaka if not even Yoshi-p want to change it.
I want FFXIV to be unique but add everything else it need from other mmo just don't copy them 100%
well right now the main thing in XIV is leve quest's which are instanced events that only you or your party participate in and that is all that XIV is Leve Quest XIV! the only major difference is no bosses in leve's unless it is an NM leve chain and that it is in the open world.
You support him because of what he's done, this isn't "regardless"...this is because he has a good track record, but moving forward, if Hiromichi Tanaka starts doing things differently (and you don't agree with his ideas), no you shouldn't support him. Me? I support an idea, I don't ever support a person...I think this question can be posed on many other topics and the answer should always be that we support an idea, never a person.Quote:
Game creditsThe Death Trap (programmer)
Genesis (producer/scenario/game design)
Alpha
SuishÅ no Dragon
Yokohama Minato Renzoku Satsujin Jiken
Final Fantasy (game design)
Final Fantasy II (game design)
Final Fantasy III (game design)
Final Fantasy Legend II (game data)
Secret of Mana (producer, concept / System design, Scenario message data)
Seiken Densetsu 3 (director)
Xenogears (producer/battle design)
Chrono Cross (producer/battle design)
Threads of Fate (producer)
Final Fantasy XI and expansions (producer)
Final Fantasy III (DS version) (executive producer/director)
SaGa 2: Hihou Densetsu (DS version) (co-executive producer/general supervision)
Final Fantasy XIV (Prior to December 2010) (producer)
Pointless thread is pointless? Well either way. He had a dream. Either it was horrid nightmare of endless boredom, or he just didn't have the time. Either way, doesn't make a difference now. He's out. Yoshi is in. Who knows, maybe hes still talking with Yoshi directing him a bit, despite what they say. Overall I think this whole thing was a publicity stunt and patch 2.0 is gonna kick all of our heads in and make this game what we all wanted. (I CAN DREAM CAN'T I?! D; *cries*)
Personally, I'd like to see Tanaka forced to produce a Single Player Open World RPG with a Western Developer using a mix of Dragon Quest, Final Fantasy, and other SE systems all blended together. Let him have a learning experiance and then give him the reigns of another major MMO.
I think we can all agree on these two major points:
* Final Fantasy XIV was released too soon
* There was no acknowledgement from SE that they were listening to player concerns.
Guess what? We can say the same things about FFXI. From what I understand, FFXI's first year in Japan was horrible. And SE was this mysterious entity from which no communication flowed, in or out.
That means that they made the same mistake twice. But this time, they couldn't hide behind the quiet Japanese gamers or a young MMO market with few choices.
So who's to blame? We'll probably never know for sure.
But I do know for sure that Tanaka leaves a bad impression any time he's faced with the public. These are the kinds of things we had to deal with during the Tanaka administration:
* When interviewed by MikeB of the BFF report at last year's E3 why a jump feature, considered by many to be a basic function of modern MMOs, was not included in the game, he just laughed it off and said it wasn't important or needed. (Source)
* When asked if we would get official forums, we were told it would be a waste of time and effort since no one on the dev team speaks English.
* Official translations of info were slim and slow to come. Even patch notes. He said he expected we could rely on 3rd party websites for information.
* When the fatigue system was discovered and information was not offered, the translations he expected us to scrounge up on our own prompted an ugly remark on Twitter: "Foreign sites have lots of false rumors. They throw together rumors and fabricate remarks." It sent the wrong message, and many many people took offense to this (me included).
Should I go on?
Whether or not Tanaka is responsible for FFXIV's premature release is honestly irrelevant to me. He was rude, inconsiderate, and had no grasp of how to even properly present the game or information to its customers.
So, enter Yoshi-P. We get official forums, swiftly translated information, regularly occurring Letters From The Producer, and someone who actually takes our concerns seriously. He's in touch with the needs of the current MMO market.
If Tanaka were ever put back in charge, that would most likely be the final straw for me.
Whether or not you agree with a jump feature, reacting that way is seriously bad PR and a turnoff to potential customers. It was handled inappropriately.
Would it really have killed him to say, "We don't currently feel it's an essential gameplay mechanic, but we're open to feedback from our players about it."
But was he wrong? I think not look at all the useless threads of false information we all make due to people speculating on no info what so ever. That is all I have seen and I am american... He had every right to say that because I see it every 2 min on these forums or other sites.
To many who take themselves too seriously, probably. I get tired of what they're doing now though. Having to walk on eggshells, say the politically correct answers to everything as to not chase anyone off. I much rather they laugh at some of the suggestions/questions and say "Dude, no..."
They're damned if they do, damned if they don't either way. They're bound to piss off some uptight group of players no matter what they do.
I'm also an American, and it felt like he was calling us a bunch of dirty lying foreigners. At that time, the Japanese were getting information, and we got nothing. And Tanaka had no plans to change that flow of information.
Yoshi-P has requested that we refrain from making translations ourselves. And I've never once been offended, because he made a respectful request without insulting us.
Again, Tanaka handled things all wrong.
lol I know it sounded it in my post, but i don't disagree with you in the manner he handled the situation, but he is right about foriegn sites making up their own interpretation of things and when the foriegn blogsphere posts something wrong and we don't see it we get angry at the company not at the poor translator hyping us up over nothing. We do it all the time. This is why we get answer's like "we are/will looking into it" as well I think so that we don't just go on our own tangents making things up interpreting those answers, of course we still do that because that is what we do best...