I find it funny that some of you guys say you dont want this because it looks boring but then you like crafting.
It's absolutely mindboggling the stupid shit you find on these forums.
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I find it funny that some of you guys say you dont want this because it looks boring but then you like crafting.
It's absolutely mindboggling the stupid shit you find on these forums.
Interactivity is the act of interacting with an object in the environment, the object is, most of the time, just a mob but in the case of the video Vesperia linked its a rope, so yes it is actually interactive...its more interactive than crafting. This said I'm pretty sure Vesperia (the troll that he is and all!) doesn't literally mean he wants to see the same exact rope at the same exact angle make an appearance in FFXIV but its what the rope represents and what it represents is more diversity and interactivity, whether that comes in the form of a rope or otherwise is irrelevant and god knows, the game needs more diversity.Quote:
Too bad that there's absolutely nothing interactive in watching a character climbing a rope for a minute. If interactivity is what you were advocating, you failed horribly in chosing your example.
More importantly, when will we get some cheesecake in the game? My feline stomach is getting hungry without it.
Stupidest thing a game developer has wasted time on to date. Travel methods are supposed to make getting around faster not slower.
I agree with most of what is going on for the people saying that the world needs more diversity. I mean at the release of this game 95% of ALL PLAYERS (yeah I'm making an accusation towards the nay sayers in this thread) said or mentioned or had thoughts that the world of Eorzea was primarily copy/pasta. So why would throwing in a little diversity like a rope/ladder to climb a high cliff wall to reach a hidden cave/dungeon be a bad idea? Because it would take you 30 more seconds to do something?
My god has Anima and Teleport really spoiled you all...personally I like to feel immersed into the game I pay to play for, I would love to have something that makes me feel like the entire world isn't the same exact Aetheryte camp with the same 4 rock sprites in a 500x500 mi square zone.
Also just to throw this out there, the time it takes to cross that river can easily be adjusted by increasing movement speed when on a rope (can be done in the coding of the game) making the time it takes to travel manually across the rope a lot shorter. Or like mentioned already they could show a little 10second clip of you climbing onto the rope and starting to shimmy across > fade to black > fade screen in > ending the shimmy and dismounting the rope. 5-10seconds long but gives a nice needed change to the environment.
The most enjoyable/addictive games are very simple. They take a small number of features, and do them well.
The video was a perfect example of why you shouldn't add features for the sake of adding features. It was also a terrible example of interaction with the world. What I got out of the video is the message that other MMOs also suck badly. Not the message the OP was trying to send, I agree.
Let's allow SE to focus on what they do well, and not distract them with demands for extraneous features that other games do poorly.
Thats a good idea, but just like Jump, the people that are for it want to be able to see the other players on their screens.
How would it look on other peoples screens to see someone else climbing that rope? There really is no winning in this community. Its like, just give your opinion and get out. Otherwise, you'll come back to a bunch of people bashing your idea.
Well if you controlled it manually you would be able to see others, if it were to be the short 5-10second clip then other people would see your sprite fade away and reappear at the other side once the clip was finished, just like in XI (just more graceful looking)
That god we solved the mystery of the rope...onto the next mystery. I think some of you are taking the rope reference too literally, the TC just meant interactivity...who cares about the rope?
Also, can we have a mountain like Paradimo Tor (Cradle of Life mountain in XI), that was a fun thing to scale.
After reading some of the posts I realized that this game is missing TONS of other traditional elements from the Final Fantasy series that need to be implemented in this game ASAP:
Off the top of my head:
- bunny-hop jumping
- double-jumping
- wall running/parkour
- bullet-time
- completely destructible environments with physics
- giant breasts with jiggly physics and tons of nudity
- open PvP
- x-ray views of bones breaking and 'fatalities'
- red-dot scopes
- Nazis that are bunkered down on a beach somewhere and players can assault it
- lots of cars we can steal and kill prostitutes with.
- lightsabers
- 'master chief' style helmet
- zombie survival (in a house)
- a slingshot or catapult where we can fling ourselves at castles.. at least houses... built by pigs.. who have our eggs.
All these things would really help to make the game more immersive and think of all the gamers that would buy it!!
Well Devs?
/sarc
I wish people would seriously consider the full implications of what they are asking for. The Final Fantasy franchise has a distinct feel to it and offers an experience different from most other games. Tinkering with it too much leads to disaster. Even SE has managed to mess it up at times under the best intentions (FFXIII anyone?).
This is (supposed to be) a flagship FF title. But some people don't seem to understand what that means. There are too many suggestions that - if implemented - would steer the game away from the series' tradition, rather than back in line with it.
As I've insisted from the beginning, one of the main problems with this game (aside from technical issues) is that there isn't enough Final Fantasy in it.
http://i43.photobucket.com/albums/e3...e/NetTroll.jpg
Seriously though, the world does need more interaction, we don't even have to open up doors anymore...
Trying to stay on topic, I agree that we need more ways of movement in this game. Swimming alone would be great, seeing that you could then add encounter mechanics like the boss room suddenly filling with water or some lethal liquid as part of the boss fight. Swimming animations also double for gliding, assuming you are wanting to implement a boss with wind and gust mechanics as part of the encounter. If you want to go crazy, you could even use it to simulate zero-gravity where applicable (oblig. WoW mention: like the Kael'thas Sunstrider encounter in Tempest Keep: The Eye)
Jumping means you can add platforms and other things during encounters. Like say, phase 2 of a boss fight being the room flooding with magma and you having to avoid it as best as you can by jumping from platform to platform trying to get to safer elevation to continue the boss fight.
Ropes are kinda meh but it does add something different to already mobility-stunted games like FFXIV and XI.
God Forbid!
This is [SIZE="6"]Blasphemy[/SIZE] in it's highest possibly grade!!!!
Screw it. We need virtual reality right now, where we can do anything humanly possible, as well as all the final fantasy thingies. I want to put on a visor thingy and be right in the game and I WANT IT NAO!
XD j/k but yah... ropes may seem boring, but its a hell of a lot better then what we have now. If i signed in after 1.18 and i could climb a rope ide be happier then a pig in sh!t. ;D
That rope must be stretched preeeety tight, since it seemed to be completely unaffected by the characters climing across it.
if you want that crap people here runing out of dumb sh*t to add there is no reason for it there no reason for jump all these trolls and ppl who should leave this game should do so and let the people who will continue ffxiv help devs fix it not add crap like this
The more we can do and explore in weird ways just makes the game funner. Exploration was a huge factor in ffxi and it made it really fun but it was just missing the different ways to get around from place to place like this. So really, why not? Once we get some content and all the current problems are ironed out, there really isn't a reason not to include it, besides their time could be used elsewhere, but if they are just aiming for more content/diversity/bettering the game, i'de say weird stuff like this would be perfect. Also, it does kind of give a feeling of next-gen. I see next-gen games as games where almost anything is possible, and this sure fits in that category.
patch 2.?? maybe but i doubt they'll add something that needs it. unless its pvp where you invade something
People whining about the specifics of rope climbing are stupid. We are talking siege mechanics here, I shouldn't have to point out the implications of having them, or the gameplay variations they could provide for PvE and PvP content.