Wanted to add my vote to these requests:
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- Removal of +1 and +2 results from gathering
- Have Fieldcraft leves separated from Regional leves
Other questions/suggestions:
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Do you think it could be possible to eliminate node ranks and have class rank + area determine gathering results instead? Class rank would determine "rank" of item that will generate SP, and area would determine the actual item.
There would still be better areas to skill up at and better money maker areas, but it would be more meaningful and allow people to randomly stop by a node to gather from it instead of restricting areas and have useless zones once you reach a certain rank.
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Could gatherers, after reaching a certain rank, have access to some kind of external mobile storage and/or delivery system? Chocobo would definitely be an interesting option to consider. Moogle companion for botany, Goblin for mining and Sahagin for fishing would also be interesting. Other ideas: special mobile retainers, mining carts, botany trailers, fish tanks.
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Would it be possible to add legendary items to Botany and Mining like the legendary fishes?
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Would it be possible to add players’ requests on the Task Board? Using the same mechanic already present in player bazaars (ex: offering 12,000 gil for 100 Silver Ores, 10,000$ for Iron Ore +3, etc ...) but in a more intuitive and centralized area (only difference is that the money/items offered would be deducted right away from the requester inventory). Would definitely stimulate gatherers’ economy and activities (same concept could be applied to DoH, or the same concept could be considered in the Market Wards adjustments).