The best part of the quest is when the world is about to end, people got slaughtered and some dude asks you to help the town before he helps you. What do they need help with? Stupid crap...
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The best part of the quest is when the world is about to end, people got slaughtered and some dude asks you to help the town before he helps you. What do they need help with? Stupid crap...
Even if that level 30ish part of the Story, the one everyone cries about, Did you never stop to think about what you were doing to get the ingredients? You slew a freakin dragon to get cheese for a Goblin! I wont spoil the story for those who read this and haven't done it yet,But theres a damn good reason the dude had you run all over the world on seemingly petty errands. I thought like everyone else did, why am i fetching party ingredients for some rich dude? then i finished the line, and i was like ... Oh.. well that makes sense now.
Which, in my opinion, represents good story telling. I couldn't tell where the story was headed until it happened. I personally HATE stories that are predictable.
I love how one of the quests spoils its outcome with the title "it won't work"
I actually am enjoying the progression of the main quest so far. That along with the Guild Quests, I am very happy so far with the branching story lines. I admit that the progression of a quest chain can seem slow, but it actually gives me time to explore the surrounding area and gives me a reason to talk to NPCs without a "!" over their head. I can see why some would be bored though.
It is fun and the community is pretty nice.
7 levels worth of good story. :P Looking forward to it.
That's true. I tried to skip it but noticed I couldn't get into any dungeons...There goes that idea.
LOL! What level was this quest? That's hilarious. "Sorry, I made you play fetch. I made a mistake go get the right rock."
LMAO!
Honestly, it's the main story that made me keep an eye on this game since it's inception. It's the reason I look at alot of MMOs and never play them, do they have a story? Something that compels me to make an investment in it. And I've played alot of MMOs in my time. Only two MMO lines have ever compelled me to play them, Phantasy Star and Final Fantasy. XI was a wonder to behold and to this day I'm mad that I may never finish XI's first two storylines due to noone wanting to do that content anymore. Phantasy Star I've finished every game, even Universe through Illumines, and regret nothing about it. I did play WoW for the duration of a free trial and nothing about it made me want to play it, not even the reason I tried the trial (friend was playing it at the time). It's the story that Square hooks you with, little wonder it's the story that eggs you on, teases you with what seems like trivial quests until that last quest which ties everything together.
the story was at its best towards the end imo, alot happens all at once and you start to gear for the final confrontation.
I honestly think that part of the Main Scenario was intended to spoof what most MMO's do.
The best main quest in an mmo was LOTRO (lord of the rings online) because they already had an awesome story to base it off of. Even in that game... their was BS quests to be done.. its just part of life.
I would rather have that than how it was in FFXI, where it was essentially the same as XIV, but with absolutely no direction at all.
Ahaha!
World of Warcraft had a pretty enticing story up to Burning Crusade...in Lich King it got iffy but I excused it because it was essentially tying everything up from Warcraft 3...Any expansion after that just botched everything up though.
Mandatory main quest will only get worse as more and more people hit level cap. There's no reason to go back and do these dungeons.
You will then get rewarded once per day to do a random dungeon. The second time per day you decide to do a random dungeon there is no reward of bonus tomes. Likewise in 2.1 dungeons will be split between XP Dungeons, Story Dungeons, and 50+ Dungeons so once you are level 50 you certainly won't have any incentive to go back an do an earlier dungeon... other than that once per day.
Deleted . . . no one knows how to read anyway and the point would clearly be missed a second time.
The level 46 quest was the worst, especially as a white mage. I failed the duty when the NPC died and then they automatically put me as dead. I didn't die!
The NPC did! Mandatory quest that automatically kills you?
I could care less about the NPC! He sat there as my body lay on the ground when he could have rezzed.
With porting, traveling around takes no time at all. Especially if you're like me and you fully explore /attune yourself to every new area you come to while playing.
Well traveling to what seems to be the other side of the world to talk to someone, then as soon as you get to him he asks you to go back to where you came from.. and that repeating a few times could be annoying I agree.... but to be honest.. personally i think this kind of annoying quest can't even hold a candle to this one ...
-Go to talk to (......) or -Go give this to (.......) and there he is... a few feet away .. i cant help but talk loudly and say... "really now?? why didn't you give it to him yourself!?!! he is right next to you!...or just wasting my time? -.-" .... so ye these kinda quests tick me off a little ^_^