At least 90% of Capcoms games were good.......
Printable View
90%? that's kind of exaggerating a bit...
http://en.wikipedia.org/wiki/List_of_Capcom_games
So far I've only had this issue with the Cutter's Cry Dungeon. It was so bad that the dungeon was completely un-doable and I had to quit since I was just dragging the party down. I would constantly get hit with attacks that don't show up on the screen and I would randomly die.
I know it can't be a connection issue, I had no problems doing CM that day and thankfully the lag didn't get affect my Dhrome Chimera fight.
After talking with my ISP and spending hours this week end reading about this issue, it appears to be a dead-end type of situation where as usual the costumers get shafted.
Square Enix can not despite what they told me in support "work on this", the issue is not in their hands, but in the hands of who they choose to work with. This lag problem has been going on for months at least in my country (France) and it is in fact across many major games such as: Diablo 3, Star craft 2, World of warcraft, SWTOR... The HUGE difference is that the companies involved namely Blizzard and EA Bioware have COMMUNICATED with their costumers, even better they did so in many languages, not just english like SE who seems to only work with Japanese players. The SWTOR french support even issued strong statement that they were pressuring the ISPs as much as they could, it is costing them business and unlike SE they care about their money A LOT.
Sure Blizzard and EA haven't been able to fix it, at first they blamed the ISP who in return blamed Blizzard/EA. It is now obvious that the trouble is of simple matter.. The only thing that matters for those people in fact: Money. ISPs want someone to pay for the increased traffic but they don't want to put it on our backs (they would loose too many wallets), the middle men like Cogent-Tata want more money or they just leave the traffic completly screwed up and Blizzard/EA or even Gooogle won't spend a dime either.. So they are all standing still waiting for one to crack, while we are paying them and are the ones left in the dirt.
That's the schematic of all that i gathered across 5 major games forums, a phone call to nice guy from my ISP who explained their side of the story to me instead of serving me the usual "everything is fine check with the game producers"..
TLDR: IF you are affected by major lags everyday from a ecertain hour to another, you can unsubscribe right now because this won't be fixed in the near future unless SE opens their wallet.. Would you bet on that?
Granted, however, since the network 'fix' on the 21st many people who were not affected now are (reading the newer posts). I myself had no real issue, but since that 'fix' on the 21st I have not been able to play at all. Logically, since the 'fix' has been the only thing to change, it would suggest the problem is related to something SE did.
I actually find Guildwars 2 laggy as hell..but so is FFXIV
I dont have much lag in FFXIV and I live on the west coast which is pretty far away from the servers. I dunno why so many people have lag but I don't.
What I find funny, Is every time they do maint, rubber banding and lag comes back... makes me laugh
I recently switched servers from Cerberus to Ragnarok to be with my friends, and ever since then i've been unable to play any dungeons. It starts off with me being unable to target party members (they are standing in 1 spot a mile away from the fight, but still doing all the moves), then i get the 5-second freeze/speed-up thing, then i get error 90000. As a healer, this makes it impossible to do anything except sit in town chatting. Even then i get 90000 every so often. I never had this problem on Cerberus so i'm wondering if that has anything to do with it, or it happened to start when i switched :(
I spoke to my ISP (Plusnet, i'm in UK) and they said it's not their problem as my internet is working perfectly fine on everything but FFXIV. I play on PS3 and i make sure nothing else is using my router when i play, but it isn't helping.
then its pretty much epic fail as its prob 100's of different ISP's from around the world along with SE's customer service that simply don't reply.... funny that all other mmorpgs ive played & some i still play i dont have this problem.. ONLY on SE's servers for FFXIV.. & im not alone..so to me it kinda points to SE's end...100%.
im also with plusnet, but the same thing also happens on a dedicated ISP that i use in work... tbh though unless enough people cancel there subs until its fixed (if ever) SE we will just continue to fob us off again & again..as long they get there monthly subs coming in they wont give a shite. Any decent company would have by now realised there are major issues within there network & would have re-inbursed our subs or at the least let us play for free until the problem is sorted...what do SE give us? ...5 days to transfer to a diff server for free! just a quick glance as these forums alone would be enough for any SE employee to think "houston we have a prob" pathetic.
heres my ping from EVE server:
Pinging 87.237.38.200 with 32 bytes of data:
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=22ms TTL=245
Reply from 87.237.38.200: bytes=32 time=28ms TTL=245
Ping statistics for 87.237.38.200:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss)
Approximate round trip times in milli-seconds:
Minimum = 22ms, Maximum = 28ms, Average = 23ms
& now my ping from FFXIV server done 2 sec later:
Pinging 199.91.189.39 with 32 bytes of data:
Reply from 199.91.189.39: bytes=32 time=181ms TTL=238
Reply from 199.91.189.39: bytes=32 time=184ms TTL=238
Request timed out.
Reply from 199.91.189.39: bytes=32 time=184ms TTL=238
Ping statistics for 199.91.189.39:
Packets: Sent = 4, Received = 3, Lost = 1 (25% loss),
Approximate round trip times in milli-seconds:
Minimum = 181ms, Maximum = 184ms, Average = 183ms
gogo SE!
Well, for starters, that server is in Iceland and not Montreal.
http://myip.ms/info/whois/87.237.38.200
And there are many of us in the US who have had latency issues with their servers in the past. Especially the DUST514 players... omg, that was nightmarish at times.
And a single ping does not tell much either. You stand a better chance of seeing something useful in a pathping, or at least a tracert. For example, from my system:
Code:Tracing route to srv200-g.ccp.cc [87.237.38.200]
over a maximum of 30 hops:
<Initial hops removed for security>
4 29 ms 26 ms 30 ms 24.93.64.128
5 32 ms 34 ms 34 ms ae-3-0.cr0.dca10.tbone.rr.com [66.109.6.80]
6 32 ms * 32 ms ae0.pr1.dca10.tbone.rr.com [107.14.17.200]
7 36 ms * 40 ms ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149]
8 116 ms 116 ms 133 ms if-3-2.tcore2.NJY-Newark.as6453.net [216.6.87.10]
9 111 ms 111 ms 114 ms if-2-2.tcore1.NJY-Newark.as6453.net [66.198.70.1]
10 162 ms 116 ms 141 ms if-7-2.tcore1.L78-London.as6453.net [66.198.70.26]
11 119 ms 119 ms 124 ms if-1-2.tcore2.L78-London.as6453.net [80.231.130.122]
12 120 ms 121 ms 119 ms if-15-2.tcore2.LDN-London.as6453.net [80.231.131.118]
13 113 ms 113 ms 111 ms if-4-0-0.core4.LDN-London.as6453.net [80.231.62.26]
14 110 ms 110 ms 110 ms ix-12-0-0-3046.core4.LDN-London.as6453.net [195.219.67.246]
15 111 ms 110 ms 110 ms srv246-f.ccp.cc [87.237.37.246]
16 115 ms 117 ms 112 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Notice how when tracing to both the IP's you gave, there are problems in the DC/VA area? It's going tit's up with potential packet loss or extensive delays around the handoff from my ISP to their routing partner, TATA--one of the handful of third party ISP's that are at the root of a LOT of users problems with this game. The fact that shaping rules are causing ICMP to get clamped down at that point is evidence there may be a congestion problem around that section of the route.Code:Tracing route to 199.91.189.39 over a maximum of 30 hops
4 29 ms 30 ms 26 ms 24.93.64.124
5 34 ms 34 ms 34 ms 107.14.19.20
6 32 ms * 33 ms ae1.pr1.dca10.tbone.rr.com [107.14.17.202]
7 36 ms 34 ms 37 ms ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149]
8 57 ms 55 ms 58 ms if-2-2.tcore1.AEQ-Ashburn.as6453.net [216.6.87.2]
9 55 ms 56 ms 58 ms 64.86.85.1
10 56 ms 55 ms 53 ms if-10-2.tcore1.TTT-Scarborough.as6453.net [64.86.32.33]
11 57 ms 64 ms 62 ms if-9-9.tcore1.TNK-Toronto.as6453.net [64.86.33.25]
12 57 ms 56 ms 55 ms if-7-2.tcore1.W6C-Montreal.as6453.net [66.198.96.61]
13 63 ms 67 ms 55 ms 66.198.96.50
14 66 ms 57 ms 59 ms 192.34.76.2
15 56 ms 64 ms 69 ms 199.91.189.234
16 55 ms 55 ms 53 ms 199.91.189.39
Trace complete.
That is what we are talking about--trying to get some accountability from these middle-men that are dropping the ball.
Bump.
I'm getting 134 ms when I ping 199.91.189.39, but lag seems to vary between 2-5 seconds. It's so bad right now that the Harvesting panel remains on screen (and I can move) after I'm done harvesting a node near Camp Tranquil. Note - it's especially bad near camp tranquil for some reason.
I'm in Phoenix using Cox Communications on at 25 Mbps line.
bumping again,
I've run an internet test on my connection and this was the result.
Start: Mon Oct 28 8:39 PM
Upload Speed: 22 Mbps
Download Speed: 64 Mbps
Latency: 21 millisec
Cox Market: Las Vegas
Netflix loads fine, my other online games load and run fine with no problems. THIS IS ON SQUARE ENIX'S SIDE!! Blaming the ISP provider is just a cop out on their part to the fact that they grossly underestimated the amount of server space they would need. I hope they get on it soon otherwise this game will tank just as bad as 1.0.
What a joke.. I had tickets going on with SE, at first their answer was: " We are aware and sorry for the lag troubles you are experiencing, rest assured we are working on it"
A few days a go i opened a new ticket to try and get some info if they were making any progress, the new and improved response:
We are sorry to learn that you are having troubles with the game. (Acting as if it was the first time i contacted them)
We advise you to reboot your modem and wait a few minutes to re-initialise the content stocked within the modem.
Do not hesitate to contact us again if the problem persist.
What the HELL.... So now you're gonna act as if there is nothing happening, and serve me with the LAMEST fix ever. Rebooting my modem, i mean... SE this is not 1999 anymore.. I am at the point where i may ask my bank to block the payments i made, no reason you should get ANY money from me, you can delete my account all you want, i don't want to deal with companies that spit in the face of costumers.. pff
I'm in phx with cox also and yes, when harvesting in that area (for me the lag is mostly in quarry) it gets pretty laggy. I don't think sqeex is really going to do anything about it because it would probably take alot of very expensive new equipment on thier side to fix. They have way more subs than they probably thought they would get so I imagine they will wait till the population goes down and fixes itself, the cheap way in other words.
From Europe, playing without VPN, 3s-10s lag
With french personnal VPN OVH 2.5s lag
With US vpn, 1s lag.
On Titan HM, plum, almost impossible to avoid if I can't anticipate.
If I had the bad idea to move in a wrong direction, the server took 1s to undestood I change and then I'm always inside the AOE.
Playing in EU involve Uber reflexes... But... the game is so easy without that...
I pay 15€ month for the game, and 5€ more for a VPN service... just because the EU servers are canadians and take the same way all youtube EU trafic... Why not in England or France like all other MMO do...
So evenings I realy realy hate playing in this conditions, wiping just because the server tell me I'm not where I am... Even by 3 meters !
I also live in Phoenix using Cox and have had numerous experiences with lag.
The lag started in the early weeks of the game. Monitoring pings/tracerts, I observed that 80% of our traffic time was being spent bogged down in Cogent servers. My wife and I would regularly experience small lag spikes and rubberbanding. Eventually this went away for a few weeks.
Last Monday, the lag started back up again. This time, observing traceroutes indicated our ISP changed us to route through TINET servers, where we again observed a single hop consuming 80% of our travel time to the SE servers. Ping tests indicated our response time was up 40ms from the norm (90-100 to 130-140) with regular 'time out' intervals. The lag was unbearable, and my wife and I would routinely experience outright freezes lasting anywhere from 2-10 seconds. Tuesday through Sunday, we had zero lag issues.
Yesterday comes, Monday again, and we experience the exact same issues (arguably worse, numerous 15+ second screen freezes). Ping was back up to 130+ with regular 'time out' occurrences. And for some reason, the IP of the hop taking the longest appeared to be located in France...
Monday is our one raid night each week where we can guarantee everyone in our FC is on. We started doing a quick Garuda HM kill for someone, my lag was 'ok', but my wife froze up at the first tornado rotation phase and didn't unfreeze until the phase had ended and we had Garuda a few seconds from death. We went to Coil next, where my wife locked up for over 30 seconds after zoning in (her character could move during all of this, but she didn't see server side updates). She and I relogged and we tried to engage ADS. We both kept having constant 2-3 second lag spikes until we finally got hit with a 7+ second spike that got us killed.
Not wanting to waste another Monday raid night, my wife and I logged out, downloaded BattlePing, spun up the free trial (20 minutes) and quick queue'd into Titan for a test run. Ran flawlessly. So we both just paid for 30 days and proceeded to clear turn1-4.
It's sad that it had to come to that, but there doesn't appear to be many other choices available to us if we want to continue to raid reliably on nights where I can only assume the traffic to the servers is high, since it seems unlikely that this will be consciously fixed by either our ISP or SE.
Addonex
P.S.
We had two other FC members that live in Las Vegas that are also on Cox. They've experienced similar (though not as glaring) lag issues the past two Mondays as well. Those two also had to download/pay for BattlePing in order to raid without lag last night.
This is so wrong, i mean if you want to play you have no choice but to pay for an extra third party --(which btw isn't supported by SE so if you get any trouble with you account using a VPN and they *want* to be jerks they have the right to ignore you not saying they will but it just adds insult to the injury)-- and of course you can't know that before purchasing the game unless you research TONS of post to look for your ISP/country...
Out of curiosity, I want to know if I'm alone in my lag experience:
You see, when everyone started complaining about lag, I never really had any so I mostly just ignored it. And then SE started doing hotfixes and emergency maintenances, and after each one...
THE LAG ACTUALLY KEPT GETTING WORSE.
Now all of a sudden I'm afraid to use the duty finder because I don't want to screw my party over when I suddenly start hitting lag spikes.
The problem is as6453.net a.k.a. TATA. Everyone who is routed through that backbone is getting the packet loss and high ping while people going through cogentco.com are fine.
thats not true i go through cognetco.com and get horrible lag at night im not sure if the first one you mentioned is permanent lag but i got bad lag only at night this morning i didnt even have it while running utorrent at the same time so i know without a doubt it is not my computer setup or ISP
Steadily increasing lag since 2.05 (when they added server capacity for AK), I can no longer raid Coil. Running out of trade skills and sub time...
It is really surprising to me how many gamers/general computer users have no idea how the internet works. Y'all just assume it is either the source or the destination is the problem.
Just because you get good routes/latency to blizzard does not have anything to do with SE.
The data is traveling on two different highways to different destinations. You can not assume that because you are driving on I-20 with no traffic to blizzard, that there is no traffic on I-35 to SE.
AND FOR THE LOVE OF GOD PLEASE STOP TELLING PEOPLE TO TERMINATE UNNECESSARY PROGRAMS. LOL
Anyone who needs to be told that bloatware may be the cause, does not know what they are doing. Furthermore, if its a problem for you, you should not be giving advice.
And as we can see... no reply for us! square never will reply thoses threads about LAGS. be careful square.. you will lose more players if this continue... at least reply to us about this issue! we PAY to play this game!( but how we can play?)
This issue is increasing in every patch and afecting more peoples. I have friends in US/JP(both with the same problem) and i live i BRAZIL(i have good internet conection).
i just want a explanation why this lag happen if in thoses games i don't lag(UPDATED LIST OF THE GAME TESTED)
-FINAL FANTASY XI( NO LAG)
-ATLANTICA ONLINE( NO LAG)
-WOW(NO LAG)
-GUILD WARS 2(NO LAG)
-DIABLO 3(NO LAG)
-BLADE & SOUL( NO LAG EVEN IN KOREAN SERVER)
-LEAGUE OF LEGENDS(NO LAG)
and alot of FPS games like
-CRYSYS 3(NO LAG)
-BF3(NO LAG)
so... IS MY PROBLEM OR SE??? and WHY in ff XI i don't get lag? well... can some1 explain this?
Iloce pretty much summed it up rather well a few posts up. Basically, you are taking different paths to get to each of those. Especially since you are going to different countries for some of them, you are taking a completely different corridor all together at times, so your route may change right away just two hops away from your modem.
Ever take the long way around town to get somewhere because you knew you were going to get held up in traffic if you tried to go straight through town, causing your trip to be longer then taking the outer loop?
Same principle applies here... or at least it needs to. It may be far better to deal with an extra 30-40ms latency to have it be consistent then the frustrating up and down rubberband effect that a lot of people are having---or worse, the stop and go redlight/greenlight crap. Unfortunately, we are having a hard time convincing the ISP's to either fix the stoplights, or draw a new route around the traffic jams.
SE or my own ISP fault, it doesn't matter. Any dungeon is pretty much unplayable right now with the frequency and sometimes lengthy lag spikes I get. I can't even mine properly. Won't be re-subbing if this keeps up.
I was tempted to server transfer hoping my lag issues my go away. But i cancelled my sub instead. I've wasted so much time in this game because of lag ruining events. Let alone all the time i waste waiting for the duty finder. IMO this game needs a lot of attention fixes, right now its not worth my money. Maybe one day i will come back only if i begin to see changes in what the paying players ask of SE.