Make HARD mode... easier? Haha. Genius.
Make HARD mode... easier? Haha. Genius.
Ifrit: Okay guys. In about a minute I'm going to launch my nails. Be sure to take them out.
Ifrit: Okay, nails are up. You should all try to take them all down as soon as possible. If you don't take them out you could be insta-killed.
Ifrit: Time is almost up. Better hurry!
/explosion
Player: Man, this is too hard. Can we get a nerf please?
I see only egoists posts here. Just think about many other players, think about the game incommon
You didnt read first message, do you pals?
"2) to move them aside from main story line so they will become optional for compleating. Do you have good skill- try to shase this dungeons. You dont have good skill or dont have a const-party- just play the game, make main story line. This hard dungeons will not disappear"
Hard dungeons will NOT disappear, THey will become OPTIONAL for compleating
You don't know the game well, do you pal?
None of the dungeons are difficult at all. They seem difficult at first glance, and it's only because you're new at it. If you actually learn about the dungeon, completed it a few times. (Especially the level 50s.) you'll see that it's not really hard at all. Only dungeon that poses a real challenge are the coil of Bahamut, which are difficult for a reason.
For sourpuss summary: There is no need for 'easy mode'.
Edit:
Another thing to consider: in 2.1, we are getting an even harder mode version for primals and dungeons. Three 'Extreme mode' primal fights, and two 'hard mode' dungeons. Sorry, but the dungeons we have are already "easy mode."
Come on, this game is designed that even casual players can have fun.