Darn, given tha I'm a ps3 player, I can't rely on such a device.
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I think what Sinful_Snake is getting at is streamlining. On my way to 50 Weaver, there were a number of times it would have been more convenient to have a single macro rather than two performing the same synthesis hundreds of times over. Granted, pressing two buttons as opposed to one isn't the end of the world, but I don't think it's unreasonable to suggest a function that worked well in FFXI to be implemented here. /wait takes up a line that could be used for more complex and productive macros, making everyone who uses macros for legitimate purposes happier.
And bring back the decimals !
Greetings,
Apologies for the bump and also for the delay in a response, but we received some information from the development team that in patch 2.2 we’ll be making it so wait commands can be placed after other commands on the same line.
For example:
/ac “Swiftcast” <me> <wait.1>
/ac “Raise” <t>
You’ll notice that for the parameter after wait, you need to add period and not a space. Also, when omitting this parameter it will be taken as “1.”
Hopefully this helps for creating a bit more space in your macros. :)
Would be nice if macro wait command allowed decimal points instead of full seconds. And 0.5 second 'precast' is missing from macroed actions compared to not macroed actions.
I'd prefer it if /wait simply held the next action until a previous action completed, a la
/ac "Divine Seal" <me>
/wait
/ac "Cure III" <me>
That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
This is pretty much the best solution. If you lag just a little bit in a crafting macro, it'll miss a step and then you'll fail your craft. It'd be best if instead of /ac there was a single command that waited until the skill was available to use, then used it.