Good job on reading
Uh, same to you? I responded to this post:
Not the OP. As you can see, he says Paladins (shield bash) run into DR on their interrupt and can't interrupt every voice - which is incorrect - which is what I posted.
Maybe read what I quoted first?
I didn't realize that Marauder/Warrior got shield bash.
Ya dont listen to me. It took me 2 attempts to beat it. Im a noob.
You can use a Bard or Monk for one of the voices as a silence, as this does not effect the DR of a stun. I prefer this method too, it's very pug friendly.
But a paladin can get both voices as long as other players just let him do his thing. That's all Scerick was trying to point out. Which is if a PLD reaches the stun DR that means someone else stunned something during the Chimera encounter.
A lot of the confusion about the red AoE markers is that players think that if they clear the zone before the attack animation goes off, they are fine; this is incorrect. When a mob begins an attack or a spell, the casting bar will begin to fill. At the instant the casting hits 100% and the bar disappears, you need to be out of the red zone. Some attacks, like breath attacks, have an animation that lasts a good 2 seconds after the casting is completed, and many players use the animation as a reference point for getting out of the danger zone. In actuality, you should be watching the casting bar and move out as soon as possible. Once the casting is complete, you can move right back into the red zone, even before the animation finishes, and you'll be completely safe from the attack.
I don't get why people feel the need to use the word "traumatized" when talking about video games. Is this issue so bad that they had to go seek counseling?
A bit of an explanation for "Diminishing Returns".. OP looks like didn't understand it, probably others don't either, and maybe even some corner case I don't understand too.
Take your lvl 18+ GLD/PLD and go shield bash any enemy.
Watch the stun debuff that shows up. Notice the length. It'll be some seconds.
Once debuff gone, stun it again.
Watch the stun debuff. Notice that it now stuns for shorter period of time.
Keep repeating. Eventually it goes to not stunning at all.
If you go long enough, it'll reset for the full amount again.
Same thing goes for Blind from PLD flash. Does it for silence too? I haven't tested Silence specifically.
As for Chimera, remember that PLD actually has a Silence skill: Spirits Within. People have already pointed out that other players need to not stun. That combined with alternating like Stun, Stun, Silence, etc should be enough to lock Chimera out of the important casts.
nin and sam will never be tank... they are offensive class not tanking class.
dark knight will probably be the next tank.
You're also lvl 30 and haven't seen a single piece of the harder content. Wait till you get to those things that 1 shot the entire raid if your interrupt doesn't go off in the 2 seconds.
Shouldn't post statements when you don't know what is even being referred to.
@OP - Latency is a big issue when it comes to interrupts and avoiding things. Hell even using my cd's I have to know beforehand when to pop them because they usually won't take effect for a second or two after. (Yes they show as being gained but if you are hit immediately after they will not negate whatever damage it was. For instance I popped Hollowed Ground on Titan's Mountain Buster and still took the entire blow because the game didn't register it in time). Best I can say is tell him to transfer to an NA server and maybe get a little better but still isn't very good