No they don't.
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Lines seem to have the same delay as always to me. I'm fairly sure the speed of the lines depends on latency, like if you have a 0.2sec spike and the game plays catchup right as a line has appeared it will look much faster than usual in that scenario and that occasionally still happens.
It's possible the bosses might have slightly lesser HP to compensate for the added mobs but it doesn't make up for it imo as bosses already died pretty fast with competent groups.
The thing you guys and many people do not get is that this maybe the only level 50 instance where you get "decent gear" but garuda HM can be ran 6times an hr giving more myths then running this in an hr and also this level 50 stand still was meant for new players to have time to get on par with 1.0 players. This is the reason they don't make AK overly hard because this isn't and "end game" instance its more a middle game catch up place before they release all the end game stuff that we as players in a whole are not ready for. It's not disappointing to me how SE released this because they want everyone to be able to reach the new content together. I look forward to helping people just coming into level 50 through this place and when i have a "speed run" group i challenge myself to try and beat the DPS and time it took me before. Nerf or no nerf I am not sure this matters this place was never ment to be a place to stand in the way of anyone coming to it.
I don't get it, that boss always has been and still is a fricking joke.
It has totally been nerfed. If you run parsers the damage done was always the same and is now like 15% less than it used to be. I don't know about timings everything feels pretty much the same he just has less hp.
I haven't notice this until recently.. yeah I think it has been nerfed to some extent.. right now my MP always full for boss in there... and I have nothing else to do except spam holy..
The HP nerfs are pretty evident on the Wall and the last boss, I was talking more about the time on the ground areas.
About two weeks ago you didn't have time to stand on top of them, you had to start moving even before the previous area exploded, this was greatly gimped at some point two weeks ago, and I believe about one week ago it was reduced again.
It is easy when you remember the pattern, but when you have to keep running because everything happens so fast (as it did 2 weeks ago), then it becomes more hectic, and of course if it is a trivial fight for you then it'll still be easy, it was just more fun and full of action.
I've run this instance countless times, and I don't find it boring at all, I'm glad that TOMs are dropping there instead of somewhere else, I really like the demon wall's mechanics, even if already trivialised.