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I have an instant resurrect so I don't see the big deal. Had a Bard in the final story dungeon a little while ago that was having trouble getting out of the red highlighted areas for whatever reason and I was happy to rez him up each time no problem.
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Most of these "one hit KO" attacks don't actually one shot unless you have awful gear. There are exceptions (Bombs, Final Sting) but they are easily stunnable/avoidable.
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if you got bad lagg and stuck with trail 2 yeah its kind of stupid.
one miss step or one huge lagg spike and your probably on the bottom of the pit.
same problem with the lvl 32 dungeon.
one bad combo(from 2th boss) + lagg = dead.
happend to me 3 timesso far. first i get stunned then i get the 2 other AOE's in my face or just to slow to move and he fokus me and i get 2 aoe's in my face.
how i am suppose to deal with that
also the AOE's is 1 shot but get weaker(WTF is that normaly they get stronger) so in the end i dont need to move since it only take half my hp.
as for the lazer boss its ok even tough its hard for me with lagg i just need to run like a maniac when the lazers appers and hope i dont get hitt.
so for me thats far away from both Data centers doing bosses were you need to move fast kind of sucks specaly when you are the most importan member of the team(ofc i could have picked DPS but then 1 less healer)
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I'm cool with one-shot mechanics that take consideration to dodge (e.g. Teratotaur) where you have plenty of time but have to prioritise and plan how you're going to deal with them. I'm not cool with twitch one-shot mechanics (e.g. Titan's Landslide) which annihilate people with more latency (yes, this is a problem, no, I can't get better internet, I live in NZ which is miles from anywhere). If you can't come up with a way to make these mechanics fair to the majority of players you really shouldn't put them in. Regularly getting hit when you're miles out of the AoE is not fun.