Bring a PLD tank, run to end, swiftcast raise PLD, everyone dies, PLD accepts raise, reses team, procede to boss
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what's to stop people from auto running against something to avoid being "idle"
edit:
I should add that I have never once gotten denied logging in. Always been able to log on PS3.
edit2:
wtf is this "daily post limit" lol what kind of garbage is this? smh.
Did they mention lowering repair bill? Cant see lodestone on mobile.
if one person gets aggro, all the party does too? only think I can think of
Nooooooooooooooooooooooooooo
If they're getting rid of speed runs, then reduce the amount of trash as well. It makes no sense that we have to fight a bunch of mobs that don't offer EXP because the requirement for the dungeons is to be level 50. The mobs offer little to no challenge. None at all.
Also, that logout queue better be optional, otherwise people will just rubber band their controllers and run in their inn room or in town in order to stay online. That's not the solution that we need. It'd also be nice to have a solid way of determining whether or not you're inactive. I see it being more of a nuisance more than anything, considering there is a working queue now and 1017 is pretty much gone. This was implemented a week too late and is now an annoyance.
But the gil changes were sorely needed. That's a good thing. The other two suck though depending on how exactly they were modified.
Um, no. Unless you're just talking about kicking people from parties, which you can do already.
30 minutes is about right, any shorter and you deny people liberties like eating their dinner and taking an extended poop. Something which you should be able to do without getting logged out.