Happy Uldah merchants, they funded the new aetherytes after the old ones broke in the Calamity and Atomos ate the rest, NPCs near them tell you about it.
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I don't see how this has been brought up so many times and noone really mentioned the most important part.....
SE want the economy to drain a bit. Thats why they removed a decimal from 1.0 currency base. They want to even out the gil as much as they can (obv hoarders will be an anomaly) and then I assume they will bring in gil with a patch (increasing quests, dungeon drops, dailies, increase guildleves or a combination) which will easily allow them a soft reset on the economy without a total crash or wipe.
I agree earning money is hard, quests give little fates next to none, and next to the cost of travel repairs and teleports you lose much of it really really fast.
vendoring old items and mats give hardly anything at all.
I am struggling to keep mine over 10k atm.
Easy fix would be up the reward from fates, and vendoring goods.
The game is new so balancing will be something that happens over time.
But atm it is an issue.
I reached 50 last week..enjoyed the story and fate climb tremendously. Tried raising my gathering classes but by lvl 22 the mind numbing boredom just killed me, and that was using leves', same goes with crafting, got 17 alch and 20 gsm then crashed and burned. Next, tried several dungeons using the duty finder which guarantee's 1 or 2 members are noobs which = wipes, which = high repairs. Anyways I could see my gil steadily going down. So here I am at end game, don't like crafting, don't like gathering, and can't afford to dungeon or teleport. I took a couple days off to recharge but I'm at a standstill and wont be logging in until they either add dailies to supplement our gil or eliminate repair costs. Don't see either happening any time soon so I prolly won't be subbing. Ah well...still got my moneys worth with the betas etc.
Yoshida mentioned on the beta forums about introducing daily quests, those could be the supply of gil.
Guys have faith that they will be adding boatloads of content. I'm not saying this in a negative way but do realize that they had to rush the development quite a bit. I think they did a fine job but at the same time they had to get a functioning game out the door as quick as possible. Now that the game is out, revenue will start flowing again and the devs will be able to breath and address all these issues and then some. The game will evolve and be great, at least for those with more than 30 days patience.
I don't understand where these threads keep coming from, I know I'm not exactly "endgame" yet but I do have about 150k just from doing quests. I accept the allagan rewards because I rarely need the items thanks to dungeon crawls, and I honestly make more and more every day. I do complete almost all of the side quests in every area the main storyline takes me. Did you start off with a lot like I am approaching endgame and then spend it all once you got there?