Originally Posted by
Abriael
Nope. Competition and overcamping on a 30 minutes mob would still turn the actual average wait into much longer than 30 minutes -> Timesink.
No thanks. Give us more *challenging* content when the time is right and the battle system is in place, instead of more content that requires us to wait and grind.
Sorry but no. The fact that many developers use timesinks in order to hide lack of content in their game, or dilute the enjoyment of the current content through time (effectively reducing the fun as boredom ensues) doesn't mean that timesinks are "needed" beyond the basic leveling curve (and even that shouldn't be a timesink, as the developer can and should turn it into an enjoyable and varied experience, instead of mindless grinding).
In every game you need content that makes you SPEND time in it, but it's not in any way needed to make you WASTE time by forcing you to undergo tedious and repeatitive tasks or even worse, just waiting.
Between SPENDING time (having fun) and WASTING time there's a whole world of difference. I'm always quite surprised by seeing that there are some that would advocate for the second option.