Originally Posted by
Duelle
Not necessarily. Utility doesn't always have to be available in combat. Having access to Raise means you can help your group recover after a wipe or get someone back up that may have died during a fight. As I said, it's pretty clear why curing is as nerfed as it is.
Again, the FF Paladin has always been about weak white magic. We have weak white magic and a pretty damn good tanking model to boot, so we're actually quite fine.
PS: I don't understand why it's such a big deal that Raise can't be cast in combat. It's a way to prevent zombie tactics and a lot of the nonsense that was caused by them in FFXI. Hell, when I heard CNJ could cast in combat Raises through a trait, I panicked because in a modern MMO barring limited opportunities to cast (Death Knights and Druids in WoW had in-combat rez but on a long cooldown to prevent it being used more than once per fight), it's OP as hell and can break/trivialize encounters.