A bit too hardcore there, ejected from instance. Well better have a sure fire battle mechanic in place so that the player can avoid petri. That or have a convenient teleporter at entrance.
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A bit too hardcore there, ejected from instance. Well better have a sure fire battle mechanic in place so that the player can avoid petri. That or have a convenient teleporter at entrance.
blah, forget shattering! I say we take a tip from the tactics advance series.
"Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal."
http://finalfantasy.wikia.com/wiki/Petrify
Being ejected from the instance could work with something like a Banish spell. Character is booted from the fight and sent to some place (the Void?) where he has to solve a puzzle or find the exit or something like that, once he does he's sent back to the fight.
Not really petrify, but w/e
Personally i just want to see the ailment become more visual and unique from the other status ailments currently in the game.
There is a small difference to the two. One is curable the other isn't. I think stuns max duration is far too long though.
I don't care how many tiers of petrification there is, it's so annoying that mobs constantly use it and I don't notice it on me(unless I pay close attention to the stats bar).
Visually I want to see it applied(whether is client-side or server-side) I doesn't matter if it's a mild change in color, show me that I'm stoned, that way me or someone else can use this:
http://images3.wikia.nocookie.net/__..._FFIII_Art.png
Yup thats exactly what i think as well and is why its up there as a option to like/+1. Petrify in any ff game that wasnt an online one as far as i can remember have always been a character turning to stone infront of your eyes and it is very much more user friendly when you can see a status as debilitating as petrify.