i am wondering if it was not primary the server and client structure which causes the very heavy delay.. much more than the distance itself.. i mean what we experience now at atomos with teleport delay.. thats the cause of the servers itself, and not the distance.
i mean i played some MMorpgs on asian and japan servers as well.. without any delay.. im not really sure if it needs data centers, when we get a new game client and new servers with new structures.
i think SE is making a mistake with that. there is really no need for it. as we could see when yoshida played at Gamescom (Germany/europe) on a japan server without ANY delay...
that means its not about the distance.. its about the new client and server.
