My only issue with the lights is that the shadows look too dark or they're way too sharp for distant objects.
Otherwise it looks great.
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My only issue with the lights is that the shadows look too dark or they're way too sharp for distant objects.
Otherwise it looks great.
Yeah, SE has by far redeemed itself :o Hehe gj Yoshida and team!
I think you're missing the point. No doubt, the new dynamic lighting brings a lot of depth to the environments, so much so that I don't even mind the drop in texture quality, and really puts you in the game
The problem is, the new animations pull you right back out
I was afraid they were toning the graphics down a bit at first, but after watching that live session video with Yoshi-P messing with the in-development demo... all my fears were destroyed X) The biggest ones anyway... Definitely feeling like a kid waiting in line for an amusement park ride X)
I know no one likes hearing about grass - specially since its such a low priority but honestly having a post processing filter or another higher res grass model (option) is not an impossible request. Like I wouldn't mind have 3'd branches with leaves - but I understand that's not a plausible request for lower end pcs and ps3. Making the desire known is not a bad thing...
I have good vibes about what Yoshi-P is doing with the game, but at the same time, I'll be cautious and reserve judgment for anything in-game until retail. We got burned the last time we assumed things from alpha and beta were going to be drastically changed in retail. Honestly, if there's something you see that you don't like and it's still present in closed beta, make your concerns loud and vocal, because from a game engine standpoint, huge revisions probably aren't going to be made in between open beta and retail.
I wouldn't bust out the balloons just yet, but... those motions and expressiveness of the Quest NPCs is head and shoulders above what we have now.