Originally Posted by
MisterNublet
Because they effectively stunlock themselves for four seconds whenever they use Snake Scales which making them an easy target to focus fire and time the slew of CC PvP jobs have. Even with the FL's DR and Snake Scales DR, an alliance full of BH3-5s can still 100 -> 0 a scales VPR in less than four seconds.
They've had 60% DR since patch 7.2. Y'all never complained about it then. It's only an issue now because they buffed leech abilities. So now ranged players are crying that a melee job finally stopped being a free kill. The amount of times I've seen range players cry because a 0 damage, 0 kills - 10 death PLD or DRK popped their LB to escape a 24v1 is staggering. That's a good thing, as it means their not doing anything with it during a team fight (not that they would have done much anyway to begin with). But the point is, anything that slightly inconveniences range players is a problem, because they refuse to adapt or put in any effort.
God forbid players work together in a team based mode. There is a reason why they keep buffing melee survivability, while increasing melee job's ranged capabilities, because melee is trash without them.