I don't think so. They used to be less than 15 yalms if I remember. Pulling adds isn't a problem if your tank has a pulse anyway
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It's still possible to hit and run the boss with the tether though.
I was sad when they removed the two melee AOE combos from the single target rotation, so I would appreciate that they don't simplify the job further.
Having to move closer to the boss regularly is a nice unique trait of the dancer job which other physical ranges do not have.
For my concern, it is part of what makes the dancer fun to me.
Hard pass. It'll make several fights, namely DDs, so damn exhausting. Also, skill issue.
I'd rather not pull the entire floor with a dancer. There are times when the shorter range is a bit annoying in arena fights, but goodness do I not want to stand on the opposite end of the floor to fight things in deep dungeons just so I don't pull the whole room.
Yeah sure, after making RDM's first melee combo 25y range, let's do it for DNC too
Fucking hell.
I mean pulling adds is a problem in BA but that's kinda a special niche case
The low range on the big DNC finishers can definitely be frustrating to deal with, I remember back in M3s having to hope that my healer partner agreed and remember to adapt for me if we got pairs instead of spreads early into the fight, because Standard Finish couldn't reach the boss otherwise due to the range.
it matters in DD, it matters in field ops, it matters in fates. Demand for better designed raids, not less designed jobs.