Originally Posted by
Appleboops
See that there, that's a picture of the world's smallest violin O.o
But seriously, Darkhold was annoying as it was, I don't think there was anything particularly special about it only that you had to stop in the purple during the first section. Ok big deal, that barely qualifies as a mechanic and the rest of the dungeon was essentially left untouched, they only removed the gate nodes. I don't really see the issue here, and like others have already mentioned it's likely that these changes don't even have anything to do with Duty Support but rather SE just wanting to update the dungeon in general. Also keep in mind this is one of the very early dungeons in the game overall, being an ARR dungeon, so it kinda makes sense they'd want it to be easier than it was before where lot of parties would wipe just because people didn't understand what to do.