That's a fair perspective, thank you for answering. Would you also be ok with waiting 30+ minutes in a queue because another player blacklisted you for whatever reason?
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What I find infuriating is that blacklist hides offender from YOU, but does not hides YOU from the offender, which, in my opinion, is a lot more important.
Ngl, PT filled my blacklist like nothing and its out not even a week.
To OP: DD is a premade thing, always was. Matching and high checkpoints is a band aid fix to turn this game into even more of a fast food cash cow and it degraded the player quality even more. I stopped matching it when a PvE script andy legend died to the same cone 10 times. At least it was a testament to how truly fucking braindead the mainstream PvE in this game must be when someone like that can clear it.
It's news to me that Blacklisting doesn't remove a player from queues with you. I always assumed that was the entire point?
If it means I'm guaranteed not having to run into someone I blacklisted because I don't want to play with them then I'll gladly accept that too.
I'm sure there can be some balance in the code for the matchmaking.
Maybe it can be like this: Two players blacklisting each other queuing for the same thing? Whoever queued first can have the priority to go with the group being currently matched together while the person queuing second will have to wait for the next group, however long that may take.
It is very unlikely both would que at the exact same time down to the milliseconds, but IF that was the case for two people on different parts of the globe, put it to a dice roll, alphabetical order or any other way to determine who gets first priority in this very rare circumstance.
I think you missed what I was implying in my previous post, which is that blacklisting could then be used as a harassment tactic to block another player from accessing an instanced duty. It would be relatively easy to do so with a network of bots. I think that's why SE have taken their approach instead
I highly suspect this is a you problem, too, because the mobs on 70-80 are pushovers if the entire party cooperates and there's a PLD. Assuming the party knows the mechanics.