Originally Posted by
Cidel
This was their attempt at creating a mostly role-agnostic queue system that doesn't entirely rely on whether enough of an equal number of tanks and healers are queued-up at the same time, or making it a matter of which team got the stronger healer.
But at least now if 9 DPS and a tank are queued, a match can be formed.
Ironically, I've frequently heard praise about how the reworked PvP jobs have more of an "identity" than their constantly homogenized PvE counterparts. Almost every job is some kind of damage dealer, yes, but how they go about it or what strategy they have to employ to function and synergize with their teammates varies. Some jobs are bruisers, others are burst-heavy executioners, some are more set-up focused, while others lean harder on support or constant pressure.