Originally Posted by
Umbrasin
FFXIV has had a fixed server tick every 0.3s (~3.3 Hz) since its inception. While that may have worked well with the originally slow-paced content, it’s become a major issue as the pace of fights has increased. For comparison, WoW has a server tick every ~0.05s (~20 Hz). The game would play and feel much better if SE gave serious consideration to increasing the rate, at least halving it to every 0.15s.
I began seeing it as a serious issue in Savage fights during Pandaemonium with my static. We’d do the stack to spread mechanics. The stack works fine, then when the spread happens everyone just dies. We’re all in our correct spread spots, clearly reflected on my screen, so nobody made any last movements. The problem is the game is very slow to update positions. Ironically, stacks work more reliably since they’re client-side driven, unlike the spreads. Since FFXIV uses a zero-client trust model, the server only considers your last reported position, which may be up to 0.3s old. And don't even get me started on the healing lag.