Would be nice if they returned to the 3-3.5 month patch release cycle, rather than the 4-4.5 month cycle we've been having since late ShB, frankly.
The volume of released content feels about the same, despite the longer patch cycle.
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Would be nice if they returned to the 3-3.5 month patch release cycle, rather than the 4-4.5 month cycle we've been having since late ShB, frankly.
The volume of released content feels about the same, despite the longer patch cycle.
Look up the definition of "toxic positivity," and your picture would be right next to it. You certainly have an answer and comeback for ANYTHING and EVERYTHING on here when someone is dissatisfied or complaining. You can't seem to accept folks are unhappy and you love to explain it all away and act like they are some minority and everyone else is shooting rainbows and unicorns out their ass with love for everything Yoshi P poops out on our FFXIV plate. Let people be unhappy my dude. They have every right to not enjoy the certain content cadence, just like you have every right to love it and take whatever is thrown your way.
And as a casual who has played over a decade, no we aren't farming the new extreme trial or farming the new PVP series because most of us casuals don't give a crap about those things.
This isn't just the reality of a live service game, this is the reality of modern software development.
They plan out a steady drip feed of content not just because it will "stretch" that content, but because it will also let their teams move along the software development life cycle on multiple pieces of content in parallel.
The team that just tested the battle content for 7.3 is now testing out the battle content for 7.35.
The development team is actively working on content and cutscenes for 7.4. Coordinating motion capture, voice acting, etc.
In the meantime, the scenario writers are finalizing the script and storyboarding for 7.5.
The project managers are planning out the timeline for 8.0 which we won't even hear about until Fanfest.
https://www.geeksforgeeks.org/softwa...fe-cycle-sdlc/
My response to that is you could look up the definition of "toxic negativity".
I am just in the middle and pretty neutral. But everyone is so negative here that it makes me look extremely positive and that's pretty extraordinary.
I do, actually, and have acknowledged that people are disasstisfied in many of my posts.Quote:
You can't seem to accept folks are unhappy
I'm not explaining it away; I am offering a counterpoint, or a point of consideration. If I don't do this, it's a one-sided debate, otherwise known as an echo chamber. Echo chambers are not good (you can look up why).Quote:
you love to explain it all away
Even the Ascians value a two-sided debate which you may have observed in one of the blue sidequests in The Tempest. After their heated debate they respect eachother and thank eachother.
An actual example of toxic positivity is when a player lashes at someone for committing the cardinal sin of offering suggestions or advice to a newcomer because we must be agreat community and treat each sprout as if they had just crawled out of their cradles when they started playing the game, being condescending towards those who are new and fastidious while fastidious and disrespectful towards those who actually try to help them. Offering a counterpoint, regardless of whether it's convincing or not, is not toxic positivity. And I don't even think Jeeqbit's point is enough to excuse the current pace of content releases.
Also, quite wild that the PvP "battle pass" aka Series is now considered a hardcore player thing now. One would think doing, at most, 40 Frontline dailies in the span of >4 months (more than 120 days) would be quite time permissive.
I don't agree entirely with the reply he got, but giving Square Enix good faith on their current patch and content schedule has toxic positivity written all over it. Even going as far as saying "it could be worse". Following previous timelines before SHB, we should be getting a new expansion by the time we get the 7.5 patch. It could be better. It was better before.
"They aren't doing it for sub retention" >>> I'll believe that when they change the housing system, or start increasing the tomestone cap progressively rather than keeping it at 450 for months. Ultimates are still restricted to 1 totem/week, when the game is approaching the 30-job mark.
I feel like people who consciously decide to not do ex and savage, aren't really in a position to be complaining about the lack of content.
Content was provided. You declined to participate. That's not really their fault.
Also, inb4, you make the na "casuals can't do ex or savage" argument, because that's not true.
choosing not to =/ can't.