Originally Posted by
Exmo
Agreed about the animations being lackluster and on the burst feeling inappropriate to the overall vibe of the job, although I can't quite put to words the reason for the latter. I've no problem with having combos follow each other on the same button - it should be optional to hotkey them separately for those who would prefer that alternative approach.
I'm not 100% on this but maybe the job would feel better if its burst tied in better with the theme of the job as being about "breaking through" and explicitly being a vanguard. If the lionheart combo instead moved you through the enemy like samurai in pvp, and/or was re-animated to become a gap closer with capped additional damage inverse to proximity, it would communicate the sense of advancing across the battlefield better than the current "float and spin" animations.